October 18, 2017, 07:55:44 am

Author Topic: Proving Grounds II - Red Base  (Read 16505 times)

jasonC

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Re: Proving Grounds II - Red Base
« Reply #100 on: December 19, 2014, 08:24:24 am »
Not really sure.  I think DukeC would be a good choice as a kill tonight as there is a chance he is medic as well, which would also be a good kill.
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jasonC

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Re: Proving Grounds II - Red Base
« Reply #101 on: December 19, 2014, 08:27:25 am »
Your list looks good, I would take aidebit out, I think.  SM is sticking his neck out a bit too much now to be UC. Zoo is very possible.

But yea I think we go with Duke?  You cool with that?
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jasonC

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Re: Proving Grounds II - Red Base
« Reply #102 on: December 19, 2014, 08:28:42 am »
Also after this night kill, it will be lynch or lose....or so they will think.
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Sumazndude

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Re: Proving Grounds II - Red Base
« Reply #103 on: December 19, 2014, 08:52:38 am »
What would Mafia do tonight (Thinking from civ POV) After Icege night kill (successful) and now PW was just lynched along with 2 more DQs
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Sumazndude

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Re: Proving Grounds II - Red Base
« Reply #104 on: December 19, 2014, 09:01:19 am »
UC suspects:

DukeC
ZOOLANDER (possible)
myusername22

Duke might be a good kill. Someone did point out that Duke backed off after day 1
Zoolander would probably be our next guess. Assuming he was UC, I feel like he investigated PW and attempted to defend PW day 2?
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Sumazndude

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Re: Proving Grounds II - Red Base
« Reply #105 on: December 19, 2014, 09:09:21 am »
I would be ok with Duke Kill
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jasonC

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Re: Proving Grounds II - Red Base
« Reply #106 on: December 19, 2014, 09:15:09 am »
Mafia would claim UC next day to get that last mislynch.
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jasonC

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Re: Proving Grounds II - Red Base
« Reply #107 on: December 19, 2014, 09:18:54 am »
What happens if we kill duke? Suspicion goes to zoo next? SM may continue to hound me.  I think you are still safe.

Pw lynch makes myuser look bad as well as aidebit, I think
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Sumazndude

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Re: Proving Grounds II - Red Base
« Reply #108 on: December 19, 2014, 12:34:30 pm »
Are you asking me what we get from Duke?
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jasonC

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Re: Proving Grounds II - Red Base
« Reply #109 on: December 19, 2014, 12:59:56 pm »
Yeah I guess. just making sure Duke is the best choice.  Duke is probably medic.. with the dandyman protect thinking icege was maf.  zoo I feel maybe you see not really sure though.
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Sumazndude

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Re: Proving Grounds II - Red Base
« Reply #110 on: December 19, 2014, 01:40:15 pm »
Have you sent in the kill?
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jasonC

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Re: Proving Grounds II - Red Base
« Reply #111 on: December 19, 2014, 01:50:39 pm »
No
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Sumazndude

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Re: Proving Grounds II - Red Base
« Reply #112 on: December 19, 2014, 01:57:33 pm »
Is it 3 minutes til?
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jasonC

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Re: Proving Grounds II - Red Base
« Reply #113 on: December 19, 2014, 02:12:09 pm »
no there's still like 2.5 hours left
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jasonC

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Re: Proving Grounds II - Red Base
« Reply #114 on: December 19, 2014, 03:01:27 pm »
Ah damn it Duke! To kill you or not to kill you.  And how am I playing scummy?

SAD, you see that last post by Duke? What do you think?
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Sumazndude

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Re: Proving Grounds II - Red Base
« Reply #115 on: December 19, 2014, 03:07:27 pm »
LOL
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Sumazndude

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Re: Proving Grounds II - Red Base
« Reply #116 on: December 19, 2014, 03:09:23 pm »
I'm confused... What the heck did you just do
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jasonC

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Re: Proving Grounds II - Red Base
« Reply #117 on: December 19, 2014, 03:13:41 pm »
Played along.  We can kill dukec now if we still wanted to.  I was actually hoping you wouldn't respond to that but it was classic SAD, so it's good.

If we still want to kill him...
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Sumazndude

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Re: Proving Grounds II - Red Base
« Reply #118 on: December 19, 2014, 03:16:04 pm »
I'm seriously confused right now
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Sumazndude

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Re: Proving Grounds II - Red Base
« Reply #119 on: December 19, 2014, 03:17:31 pm »
I'm pretty sure I just made us look a whole lot dirtier. Why would us 2 be on during the night. Not to mention I responded shortly after you played along
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jasonC

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Re: Proving Grounds II - Red Base
« Reply #120 on: December 19, 2014, 03:20:44 pm »
It's all good.  You can say that red game is super interesting right now.  (It is!)

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jasonC

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Re: Proving Grounds II - Red Base
« Reply #121 on: December 19, 2014, 03:24:06 pm »
If we killed duke without saying anything, he would look right and ppl may look into our connection. 

I tried to joke about it to make it seemed far-fetched. 

Also now if he dies tonight, ppl may actually clear us and aidebit.....maybe lol.

So.. kill duke?  If you don't like, it...how about zoo?
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Sumazndude

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Re: Proving Grounds II - Red Base
« Reply #122 on: December 19, 2014, 03:26:46 pm »
Oh I see... I freaked out more than I should have
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jasonC

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Re: Proving Grounds II - Red Base
« Reply #123 on: December 19, 2014, 03:32:40 pm »
And remember you are on at night because you are roled, remember?

Just remember, you have a pocket claim (either UC or medic) if they are still alive and since we know medic targets.
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Sumazndude

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Re: Proving Grounds II - Red Base
« Reply #124 on: December 19, 2014, 03:37:38 pm »
But if I claim UC and we kill UC, that wouldnmt make sense
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jasonC

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Re: Proving Grounds II - Red Base
« Reply #125 on: December 19, 2014, 03:41:24 pm »
No no, don't claim yet.  I'm saying if you really have to...like when I'm dead, and you are alive, and so is UC, and you are getting lynched.
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Sumazndude

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Re: Proving Grounds II - Red Base
« Reply #126 on: December 19, 2014, 04:06:36 pm »
I see
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jasonC

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Re: Proving Grounds II - Red Base
« Reply #127 on: December 19, 2014, 04:24:16 pm »
Ok

Kill DukeC
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Sumazndude

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Re: Proving Grounds II - Red Base
« Reply #128 on: December 19, 2014, 07:30:06 pm »
well... Duke wasn't UC
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jasonC

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Re: Proving Grounds II - Red Base
« Reply #129 on: December 19, 2014, 08:34:57 pm »
Yea and he wasn't medic, so....shit.
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jasonC

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Re: Proving Grounds II - Red Base
« Reply #130 on: December 19, 2014, 08:43:29 pm »
Ah shot, I'm buzzed and probably shouldn't be posting...
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jasonC

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Re: Proving Grounds II - Red Base
« Reply #131 on: December 19, 2014, 08:54:23 pm »
MP, sorry for bothering, but who did medic protect?
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Sumazndude

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Re: Proving Grounds II - Red Base
« Reply #132 on: December 19, 2014, 09:14:18 pm »
Hmm, I should have realized that OZ was the better choice by then. Duke acting up and really wanting to get Aidebit would've distracted civs again
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jasonC

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Re: Proving Grounds II - Red Base
« Reply #133 on: December 19, 2014, 09:23:29 pm »
If oz is uc, I think he investigated duke night 1 and aidebit night 2 so I think we should be ok.
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Missing Person

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Re: Proving Grounds II - Red Base
« Reply #134 on: December 20, 2014, 04:17:06 am »
Shit I forgot to tell you.

Tucker protected Sumazndude.
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jasonC

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Re: Proving Grounds II - Red Base
« Reply #135 on: December 20, 2014, 04:40:19 am »
Interesting....Who the hell is tucker lol. 
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Sumazndude

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Re: Proving Grounds II - Red Base
« Reply #136 on: December 20, 2014, 05:32:00 am »
Someone who doesn't suspect me lol
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jasonC

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Re: Proving Grounds II - Red Base
« Reply #137 on: December 20, 2014, 08:04:05 am »
Myusername22 really really wants the uc to out....I think he is fishing for a mafia to claim uc.   He might be the real uc.
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Sumazndude

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Re: Proving Grounds II - Red Base
« Reply #138 on: December 20, 2014, 08:55:50 am »
Maybe
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jasonC

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Re: Proving Grounds II - Red Base
« Reply #139 on: December 20, 2014, 07:44:01 pm »
hey - I think you can get away with not saying anything this day phase if you don't want to....even not voting.  Then you can outright claim UC next day phase if we don't kill him at night.   What do you think?
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Sumazndude

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Re: Proving Grounds II - Red Base
« Reply #140 on: December 20, 2014, 07:50:07 pm »
I just realized I haven't said anything today...
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jasonC

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Re: Proving Grounds II - Red Base
« Reply #141 on: December 20, 2014, 08:00:30 pm »
I think it's ok though.

Or you can just go "No Lynch" without saying anything else?  I dunno - up to you.  I know I'm mentioning you a lot, but it's just to make me seem super clean (hopefully).  You can keep on skating, seriously. - no one cares about you which is really great right now lol.
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jasonC

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Re: Proving Grounds II - Red Base
« Reply #142 on: December 20, 2014, 08:01:39 pm »
no lynch is bad I know....we can win if we lynch zoo tonight.  We could play super risky...and you can start the zoo lynch train if you want.

but no lynch is the safest move...makes us all look like we want to keep the civ hope alive.
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Sumazndude

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Re: Proving Grounds II - Red Base
« Reply #143 on: December 20, 2014, 08:05:25 pm »
I think if I started a lynch train (no matter how good the toast is) I would look really weird
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jasonC

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Re: Proving Grounds II - Red Base
« Reply #144 on: December 20, 2014, 08:06:02 pm »
yea you are right; i'd probably jump on that if I were civ
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Sumazndude

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Re: Proving Grounds II - Red Base
« Reply #145 on: December 20, 2014, 08:23:40 pm »
I'll have a look at the thread
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Sumazndude

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Re: Proving Grounds II - Red Base
« Reply #146 on: December 20, 2014, 08:24:25 pm »
we should probably rethink our UC suspects?
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jasonC

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Re: Proving Grounds II - Red Base
« Reply #147 on: December 20, 2014, 08:27:07 pm »
yea....

I actually believe ZOO is nothing now.  That was partly why I pressed him lol and I think it worked.

so...
UC - SM/MU22 - i'm leaning SM
medic - Aidebit (does it make sense for him to protect you?) he's the only other one active at night - probably saw your "Waht" and protected you because of it - not sure why though, but that's my guess.
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Sumazndude

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Re: Proving Grounds II - Red Base
« Reply #148 on: December 20, 2014, 08:29:03 pm »
is this Hypo really going to happen?
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jasonC

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Re: Proving Grounds II - Red Base
« Reply #149 on: December 20, 2014, 08:33:19 pm »
nah they were talking about it, but realized mafia might have UC investigation targets so it's less effective.
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