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Author Topic: COUNTERSTRIKE Sponsor Lounge  (Read 3167 times)

jasonC

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COUNTERSTRIKE Sponsor Lounge
« on: January 22, 2016, 04:57:44 pm »
Welcome to the COUNTERSTRIKE Arena Sponsor Lounge!

Apparently not everyone has left the village of Inferno. You small lot have remained, hidden in one of the tiny stone houses, able to see the action from your hidden location.



Spoiler for Game Design, yes it is messy:
Arena: Counterstrike

Game Concept: Two teams of 7 players each are pitted against each other in a grueling arena. The Counter-Terrorists win if they defuse the bomb or the bomb is never planted. The Terrorists win if they successfully plant and detonate the bomb. If the bomb is not planted by the 12th phase, the game is over and the Counter-Terrorists win. Players may have special abilities that may supersede the base rules and help their team win.

Base rules:

Damage and dying: Players start with an attack and defense value of 0/0.  You die if you are attacked for more than what your defense value is. When you die you may continue playing from the Sponsor’s Lounge. Like mafia, if your team wins, you do not necessarily have to survive to win. When a player dies, their role will be publicly revealed.

Actions:  Players may perform one main action per phase and as many secondary actions as they wish. At the end of the phase, the main actions by all the Players will occur at the same time. Players can perform the following 3 main actions this game:

1.   Attack: Attack target player with one weapon of your choice that you hold.  You may target yourself.
2.   Defend: Add your defense value to target player.  You may target yourself.
3.   Scavenge: Pick up available target item (weapon, armor, or misc) for your use.  Armor is immediately in use when scavenged. You may carry as many items as you want; item effects stack.

Additionally, players may drop, destroy, or trade items at any point in the phase.  All actions must be PMed to the GM.  The trade must be accepted (via PM) before it officially takes place.  This includes “giving” of items.

Phases: Write-ups shall include a summary of main actions taken by players each phase and a record of each player’s inventory. Phases will last 24 hours ending at 9 PM EST each day.

Sponsors : Sponsors start with 3 coins each.  Dead players enter the sponsor’s lounge and get 1 coin. (That’s right, you can help your teammates from the grave!)  You may pool your coins together to make purchases of high-cost items. No sponsor actions may occur in the last half hour of the phase. Sponsor action submissions from 8:30 PM to 9:00 PM EST each day will not be accepted.

Everything else is kept secret for now.

You may sign up as a Player or a Sponsor.

Common Sense Rules:
No PMs between or to players! Communication must be done in game thread or in team threads!
The GM may answer questions regarding gameplay but will refrain from offering advice on strategy.
Have fun!

Team abilities:
Terrorists:
1)   Team Stealth: At least three Terrorists must submit their main action as “Team Stealth” to activate. During the following phase, all Terrorists cannot normally be targeted by actions.
2)   Fake Bomb: At least three Terrorists must submit their action as “Fake Bomb” to activate. The write-up will show the action taken as “Plant Bomb” instead. The write-up will indicate that a bomb has been planted at the location specified.

Planting the Bomb: The bomb is not considered an item. You must specify which location to plant the bomb. At least one Terrorist must submit their action as “Plant Bomb” and a location to plant the bomb. It takes two phases to plant the bomb at a location, or if two Terrorists choose to plant the bomb at the same location, it will be planted in one phase. If interrupted, progress in planting the bomb is not saved. After planting, the bomb will detonate after three phases.

Defusing the Bomb: After the bomb has been planted, you can choose “Defuse Bomb” as a main action. It takes 10 Defuse actions to defuse the bomb. Each player defusing the bomb counts as one off the defuse timer if they survive the phase while they are defusing.

Counter-Terrorists:
1)   Team Camp: At least three Counter-Terrorists must submit their main action as “Team Camp” and select the same bomb site to activate. The bomb cannot be planted at that bomb site this phase. This cannot be used on more than one bomb site per phase.
2)   Precision Strike: At least three Counter-Terrorists must submit their main action as “Precision Strike” and select the same target. You attack the target as one unit with +30 atk. You can target a player in Stealth.

Player Abilities:
Terrorists:
1) Thief: You sneaky bastard. You can scavenge an item that another player is holding
2) Ninja: You have trained to act in the shadows. Your actions are always hidden and will not displayed during write-ups.
3) Informant: You are a Counter-Terrorist spy. You can only win if you survive and the Counter-Terrorists win. As a one-time secondary action, you may choose to switch to the other team thread.
4) Unwavering Faith: Your faith in your terrorist cause has blessed you with supernatural abilities. You cannot Attack, Defend, or Scavenge. Instead you may Sunder, Protect, and Forge. When you Sunder, you target an item that a player is holding and destroy it. When you Protect a target, that target cannot die this phase. When you Upgrade, you must select an item you own and it’s abilities will be increased.
5) Martyr: You are strapped with explosives. If you die, your attackers suffer 5 damage each.
6) Healer: You can treat fatal wounds. If you have a rescue kit, you automatically resurrect a Terrorist that died this phase (not yourself though!). (Rescue Kit)
7) Messiah: As a main action, you may submit the action “Transfer From ___ to ___” filling in the blanks with any dead or alive Terrorist or dead Counter-Terrorist. The player abilities will be transferred from the first player to the second. Team abilities may not be transferred. You may target yourself. When using the Transfer ability, you may target players in Stealth.

Counter-Terrorists:
1) Eagle-eye: You are a trained scout. You can target players in Stealth.
2) Mole: You are a Terrorist spy. You can only win if you survive and the Terrorists win. As a one-time secondary action, you may choose to switch to the other team thread.
3) Recon: As a main action, you may submit “Recon” and target a player; their ability will be revealed to you. Or, you may choose to target the Terrorists as a whole, and learn their team abilities. When using “Recon,” you may target players in Stealth.
4) Recruiter: As a main action, you may “Hire.” You receive a 1 atk/1 def NPC that you may direct under your control. They cannot Scavenge. Only you may trade with the NPCs. There is no limit on how many NPCs you have under your control at one time. If you die, the NPCs will drop their items and leave the game.
5) SWAT: You are skilled at bomb defusal. You count as 2 players when defusing a bomb; if defusing alone, you count as 3.
6) Hacker: As a main action, you may “Hack Bomb” to extend the detonation timer by one phase
7) Medic: You can treat fatal wounds. If you have a rescue kit, you automatically resurrect a Counter-Terrorist that died this phase (not yourself though!).

Items:
Weapons:
1)   AWP: 3 atk, can target Players in Stealth (+4atk)
2)   AK-47: 3 atk (+4atk)
3)   Knife: 0 atk, kills a player if their defense value is at least 3x your defense value. (+x2 defense value)
4)   Grenade: Single use, 2 atk, you must target two separate players to be attacked. (target three separate)
5)   Desert Eagle: 1 atk, if target survives, damage their armor (+2 atk)
6)   Machete: 0 atk, interrupts planting/defusing the bomb (+kills target if they are planting/defusing bomb)
7)   Gold Knife: 1 atk, kills a player if their defense value is at least 3x your defense value. (+x2 defense value)
8)   Sawed-Off Shotgun: 2 atk, if target survives, damage their armor (+3 atk)
9)   MP9: 5 bullets only (select how many bullets to use for 1-5 atk) (10 bullets)
10)   M60: 1atk, Tracer / Armor piercing (choose which ammo); if target is traced, they cannot stealth; armor piercing damages armor if target survives. (+2atk)
11)   Glock-18: 2 atk (+3atk)
12)   Tec-9: +2 atk, can target players in stealth but only for 1 atk
13)   Dual Barettas, 1 atk each, can target two different players or the same player for double damage
14)   Gut Knife: 1 atk, 1 def (+2 def)
15)   Flip Knife: 1 atk (+go into stealth after using)
16)   Zeus x27: 0 atk, negates target’s action this phase (+target drops weapon)
17)   Phase 9: Machine gun: 8 atk (+can target two targets)
18)   Phase 9: Gatling gun: 7 atk (+can hit targets in Stealth)

Armor:
1)   Flak jacket: 1 def, immune to C4 (+2def)
2)   Combat helmet: 1 def (+2 def)
3)   Kevlar: 2 def (+3 def)
4)   Tactical Shield:
5)   ThorShield: 1 def, immune to Zeus x27 (+immune to C4)
6)   Camo-Gear: 0 def, grants the main action “Stealth” When you use Stealth, you cannot be normally targeted during the next phase. (+1 def)
7)   Camo-Pants: 1 def; if you have Camo-Gear and Face-Paint, gain Perma-Stealth (you are always considered in Stealth) (+2 def)
8)   Bomb Gear: 1 def; or 3 def if you are planting or defusing the bomb (+1 plant/defuse phase)
9)   Spiked Gear: 1 def; if you attack with a knife or machete, gain 1 atk  (+2 def)
10)   Conforming Gear: 1 def, gains a permanent +1 def every 3 phases when worn by the same person (+every 2 phases)
11)   Heavy Gear: 4 def, loses a permanent -1 def every 2 phases when worn by the same person (+every 3 phases)
12)   Crowd Buster: +1 def, +4 def if attacked by more than one player or defending a target attacked by more than one player

Misc:
1)   Thermal Vision Goggles: can target players in Stealth (+after attacking, go into stealth)
2)   C4: Single use. As a main action, you may “Plant C4” at a bomb site. The specific bomb site is not revealed. If a bomb is attempted to be planted or defused at that site, the players attempting to plant or defuse suffer 3 damage. (3 uses)
3)   Flashbang: Single use. As a secondary action, you may use the Flashbang on a target player. If that player attacks that phase, their target is randomized. (+target 2 players)
4)   Rescue kit: Special, secret, single use. (+You may save yourself)
5)   Face Paint: Special, use with camo-gear and camo-pants. (+if attacking in stealth, gain +2 atk)
6)   Signal Jammer: Single use, as a secondary action you may disable all sponsor actions for 24 hours.
7)   Laser sight: When using a gun, gain +1 atk (+2atk)
8)   Whetstone: When using a knife, gain +1 atk (+2atk)

Pick a map: Dust (all players start in stealth due to a duststorm), Aztec (everyone starts with Face Paint), Inferno (increased arena hazards)

Arena Hazards:
Phase 1:
Phase 2:
Phase 3: Drop ship (items get replenished)
Phase 4: Child Crying (teams can send a squad to investigate; competing squads fire on each other – strongest (highest attack) to strongest and so on, winning squad gets a bonus revealed upon winning)
Phase 5: (Inferno Only) Crumbling Buildings – everyone takes 1 damage
Phase 6: Drop ship (items get replenished)
Phase 7:
Phase 8: Rain/dust storm: Defusing / Planting -1 phase
Phase 9: Drop ship (items get replenished, machine guns get added)
Phase 10: (Inferno Only) Hacking enabled, all players gain +2 atk
Phase 11:
Phase 12: Game End (If the bomb is not planted at the end of this phase, Counter-Terrorists win).

Advanced rulings:
1)   If planting of the bomb is interrupted by the Team Camp ability, progress in planting is saved, if the same Terrorist so chooses to continue planting the following phase.
2)   During the Crying Child investigation, pecking order will go by player strength order (atk, then def, then item count, then role #).
3)   Phase 0: Pre-game – roles will be distributed. Each player will also be given a choice of 3 items to select to start the game with. The game thread will be open. The private threads will not start until the end of Phase 0. No actions may be submitted other than the selection of starting gear. The 3 items will be randomized individually for each player, each having a choice from 1 weapon, 1 armor, and 1 misc. Teams will be public.


Spoiler for Player Roles:
Terrorists:
Synonym: Martyr
✰Alpha✰: Thief
Missing Person: Messiah
XthAtGAm3RGuYX: Ninja
Sig: Informant
Pimp Willy: Healer
DrWilgy: Unwavering Faith

Counter-Terrorists:
Blindknagg: Mole
ForgeDigger: Hacker
Citrus: Recruiter
Cobalt: Recon
BeigeSand: Medic
Augustus: SWAT
Hecatom: Eagle Eye
 

Sponsors:
drwill439 - 3 coins
descuffphoenix - 3 coins
Cobalt - 1 coin
ForgeDigger - 1 coin
Hecatom - 1 coin
Augustus - 1 coin
Citrus - 1 coin
Missing Person - 1 coin

Sponsor Menu:

5 coins: All sponsors gain access to the Terrorists private thread as spectators only.
5 coins: All sponsors gain access to the Counter-Terrorists private thread as spectators only.
1 coin: Send a 10-word message to a player, public thread, or private thread.
4 coins: Gift player a [weapon] +4 atk, +4 def
2 coins: Gift player a [weapon] +1 atk, + 2 def
3 coins: Introduce a 2 atk/1 def NPC into the fray – specify team to target; attacks random player on that team each phase
X coins: Negotiate with GM on custom purchase.
1 coin: Hack the Bomb! Add 1 phase to the detonation timer.
2 coins: Gift player a Bomb Gear+
« Last Edit: January 27, 2016, 06:10:36 pm by jasonC »
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descuffphoenix

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Re: COUNTERSTRIKE Sponsor Lounge
« Reply #1 on: January 22, 2016, 07:50:35 pm »
This looks interesting and messy.
« Last Edit: January 22, 2016, 07:50:52 pm by descuffphoenix »
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Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only.

jasonC

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Re: COUNTERSTRIKE Sponsor Lounge
« Reply #2 on: January 23, 2016, 04:35:25 pm »
This site is so dead lol.
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jasonC

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Re: COUNTERSTRIKE Sponsor Lounge
« Reply #3 on: January 23, 2016, 05:05:43 pm »
Sponsor actions, if any, are due in 23 minutes. (8:30 PM EST)
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descuffphoenix

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Re: COUNTERSTRIKE Sponsor Lounge
« Reply #4 on: January 24, 2016, 12:55:58 pm »
Mess. How many coin do we get exactly? And who else is suppose to be here lol.
« Last Edit: January 24, 2016, 12:56:09 pm by descuffphoenix »
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Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only. Logic only.

jasonC

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Re: COUNTERSTRIKE Sponsor Lounge
« Reply #5 on: January 24, 2016, 01:13:46 pm »
You have 3. I'll update the OP tonight with a running list. It's only you and one other lol.
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jasonC

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Re: COUNTERSTRIKE Sponsor Lounge
« Reply #6 on: January 24, 2016, 05:26:29 pm »
sponsor actions will be locked in like 3 minutes.
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jasonC

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Re: COUNTERSTRIKE Sponsor Lounge
« Reply #7 on: January 25, 2016, 04:59:22 pm »
Like 30 minutes until sponsor actions are locked.
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ForgeDigger

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Re: COUNTERSTRIKE Sponsor Lounge
« Reply #8 on: January 25, 2016, 06:46:55 pm »
well shit
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かえるおねがい!

c:

jasonC

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Re: COUNTERSTRIKE Sponsor Lounge
« Reply #9 on: January 26, 2016, 05:14:17 pm »
15 minute until sponsor actions are locked...  :(
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jasonC

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Re: COUNTERSTRIKE Sponsor Lounge
« Reply #10 on: January 27, 2016, 05:45:38 am »
CTs are getting rekt... gonna throw you guys a bone...I added a new choice to the menu (if anyone is bothering to read this...)

1 coin: Hack the bomb to add 1 phase to the detonation timer.
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jasonC

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Re: COUNTERSTRIKE Sponsor Lounge
« Reply #11 on: January 27, 2016, 05:59:04 pm »
This game is pretty much over..... but I'll keep it going one more day....

here's another sponsor option for tomorrow:

2 coins - gift a player Bomb Gear+

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Augustus

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Re: COUNTERSTRIKE Sponsor Lounge
« Reply #12 on: January 27, 2016, 06:55:49 pm »
It's disgusting how there's only a handful of reliable people on the site. Everyone else is just a fuck-up and there's no longer any incentive to play here anymore.
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jasonC

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Re: COUNTERSTRIKE Sponsor Lounge
« Reply #13 on: January 28, 2016, 05:26:36 pm »
like a couple minutes left to make any sponsor actions....if none, this game is over :P
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Synonym

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Re: COUNTERSTRIKE Sponsor Lounge
« Reply #14 on: January 28, 2016, 06:05:09 pm »
When does the game start?
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Join us. Baptize yourself in the Brine, and call yourself a Brother of mine.
Lustful moans can be heard from the girls bathroom. Several moments pass and Synonym steps out of bathroom wearing only his pants. It seem's that Fleur's Chamber of Secrets isn't such a secret to his wand anymore.

Pimp Willy

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Re: COUNTERSTRIKE Sponsor Lounge
« Reply #15 on: January 28, 2016, 06:46:43 pm »
It's disgusting how there's only a handful of reliable people on the site. Everyone else is just a fuck-up and there's no longer any incentive to play here anymore.

We're kind of in burnt out off season, IMO. A little rest and downtime, and we'll be ready for another game. I have played so much mafia in such a short time, that I dont really feel like I need a game 24/7 to be happy. But yeah, site is lacking much activity : (
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Kaz is a better mafia player than I

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Re: COUNTERSTRIKE Sponsor Lounge
« Reply #16 on: January 28, 2016, 07:17:46 pm »
That's partially because we're losing more players than we're gaining, since we have little to no advertising or recruitment.

That is one problem we never really had on SRK with the ever-expanding userbase, but JTM is still better equipped for these games. Having said that, we might want to consider running a few Mafia/Arena games back on SRK just to draw in new blood and lure them to this site.
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jasonC

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Re: COUNTERSTRIKE Sponsor Lounge
« Reply #17 on: January 29, 2016, 06:28:47 am »
I'll play a few games on MU and then bring in the hordes  :P
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