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Author Topic: Jesus Toast Mafia VIII: Witchhunt  (Read 13137 times)

vonvorto

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Jesus Toast Mafia VIII: Witchhunt
« on: October 02, 2015, 05:17:22 pm »
Just gonna copy KaiDASH’s signups post, since it’s the most recent version.

Rules are located at http://chocolatepi.net/rules/

Witchhunt uses QuickTopics to foster private communication between certain players (Witches and the dead)

The following setup is for 17 players (5 Witches), but roles can be added or removed depending on signups.

We will be playing with Advanced Rules.

Last Stand - the last living Witch may kill two different targets per Night.

Double Protect - once per game, the Angels may protect two targets.

Illusion Kill - Witches have access to a one-time fake kill. The target always survives, and it is announced like any other kill.

Witchhunt Rules KS EDITION

(Preface: Witchhunt does not accommodate bastard modding. No false or misleading information should ever presented in-game to players, nor should any details about the rules or mechanics be withheld.)

Overview

Witchhunt is a game in which two factions each seek to control their town by killing off the other: The Villagers and the Witches. There are fewer members of the Witch team, but their identities are secret. Whichever team successfully kills all of their opponents wins.

The game continuously marches through a daily cycle split into two phases: day and night. The length of each game’s cycle can vary; a real life game might take 10 minutes for each day and night, while a forum game might take a full week. Each phase has an announced deadline, at which point the game automatically transitions to the next phase.

During night, players may not make public discussion and any actions taken are private from other living players. Each night, the Coven of Witches selects a target to kill.

This kill is announced at the start of the next day. During day, living players may make open discussion and decide on a target of their own to hang. Any living player may vote for any other living player, and a true majority (more than half) is required to hang.

During this discussion, it may prove important to conceal information or lie. There is no restriction to what players can say or claim! Lies are normally weapons of the Witch team, but anyone can say anything in pursuit of their team’s victory.

Note that unlike some other games, there is no "card flip" (announcement of the player's identity) on death! Which team they were working for remains a mystery!

The game ends when one side has completely eliminated the other, or when this is inevitable. (For example, Witches typically win when at least half the remaining players are Witches, because it is then impossible for Villagers to out-vote and hang them.)

Player Assignments (Character and Type)

Each player is given two assignments: a unique character, and a non-unique type.

Unique characters provide every player with a special, unique ability of some sort. These abilities may be offensive or defensive, mechanical or informational. Powers granted by your character only apply while you are alive.

Player type is separate from character, and determines what team the player is on.

Village Player Types:

Villager - This is the most common player type. Villagers are simply trying to hunt down the Witches and use their character to help the Village do so.

Holy Villager - The most powerful characters are considered “holy” and have gold cards. These characters are reserved for the Holy Villagers, and cannot be any other player type.
(Holy Villagers have no other unique function besides getting a reserved character that is always Village aligned.)

Witch Player Types:

Witch - Witches start in the Coven. They know each other from the start of the game, and vote as a group in the Witch Coven each night to kill a target. They may also communicate with each other at all times.

Remember: Holy characters aside, any characters can be any player type - Villager or Witch!

Important Information

The Characters

Holy
Priest
- Each night, you may check if a target is in the Witch Coven.

Acolyte - You start the game knowing the identity of the Priest.

Information
Gravedigger - At the start of each night, you learn the cards (role and alignment) of anyone who died that day.

Apprentice - At the start of the game, you may select Judge or Gravedigger. You will learn who has that character, and take over their duties if they die.

Oracle - At the start of the game, you learn the identity of a random Village Peasant (not a Holy character or a Witch).

Inquisitor - Each night, you may check a target's character category (Holy, offense, defense or information)

Fortune Teller - At the start of the game, select a character. You learn what the moderator will say if that character is killed in the Night (all players who die at Night will have the locations of their deaths described).

Watchman  - At the end of Night 1, you learn the identity of a random village peasant who didn't wake up during the Night.

Defense
Survivalist - You start the game with an extra life.

Gambler - At the start of the game, pick even or odd. On those nights (but not days), you are protected from a kill.

Fanatic - When the Priest checks you, you are secretly notified and gain an extra life (not one-shot; can gain multiple lives).

Benevolent Old Dame (BOD) - When your death is announced, you may give an extra life to a target.

Nurse - Once per game during any day, you may reveal this ca rd and name any non-holy character. If that character is still alive, they gain an extra life (can use on self).

Emissary - For the first three Days and Nights, you enjoy unlimited protection from all lynches and Night kills.

Offense
Judge - At the end of any day the players fail to select a target to hang, you may privately decide yourself. This ignores extra lives.

Hunter - The first time a player survives being killed, you may kill a target the following night.

Loose Cannon - During any day before a lynch vote is final, you may reveal this card. Commit suicide to end the day and decide the lynch target for yourself.

Assassin - Once per game during any day, you may reveal this card and guess the character of a target. If correct, the target is killed. If incorrect, you are killed.

Dirty Old Bastard (DOB) - When your death is announced, you may kill a target.

Bomber - At the start of the game, select someone to receive the Bomb. Once per game at Night, you may signal to detonate the Bomb, removing it from play and killing the person in possession of it. If you die before the Bomb goes off, it will remain in play but will never activate.

The Bomb - At the end of each Day, the person holding the Bomb will decide whom to pass it to. They may make this decision even if they are killed before they have a chance to pass it. It is considered a Night kill, and can be blocked by any form of protection.

Any roles that need to make a game relevant decision at the start or end of a phase (such as Judge or DOB) needs to queue the action with me in their QT. Simple conditionals are permitted for this.

Roles that need to make a pregame decision (Gambler, Apprentice) will have the first 24 hours of Day 1 to choose.

The Coven of Witches

In addition to their roles, Witches have a few extra tricks that they can use during the game.

The last living member of the Witch team may kill up to two different targets each night.

Once per game, Witches may make a fake kill instead of or in addition to their usual kill(s). The target of a fake kill always survives, so use this later in the game to confuse the town!

Dead Players

Dead players may no longer communicate or vote with living players. They also may no longer utilize their character abilities. Dead players may communicate with each other freely, and watch the game unfold.

Dead players are NOT eliminated from the game! Instead they continue to serve their side as an Angel or Demon.

Also note that while dead, players observe all actions made, or information gained by all players with Night actions. For example, at the end of a typical night, dead players might learn

1. The players in the coven & their kill target.
2. The priest and his check target.
3. That the fanatic was checked and now has an extra life.
4. The cards presented to the gravedigger

If there are only dead players from a single group (Angels or Demons), then only that group will learn the info for that phase. Afterwards, Night information will be posted in the shared dead QT (there are three QTs total: one for all of the dead players, one for Angels, and one for Demons).

Angels and Demons

All dead Villagers are Angels and all dead Witches are Demons.

Each night, the Demons may pick two targets to Haunt (they may Haunt any two targets with no restrictions). If the Priest checks either haunted target that night, he will receive the result for the other target instead! Note that to allow Angels to react appropriately to any Hauntings, the Haunt targets must be chosen by the halfway point of each night.

Second, the Angels may vote as a group to protect any player from a kill that night. This will protect the chosen player from a single kill that night (from any source)

Angels can protect any player as many times as they want.

However, there are two restrictions to this: if they protect one of the two players haunted by the Demons, they can never protect that target again, and Angels may only protect a haunted target if there are more Angels than Demons.

In other words, the Angels can stand in the Witches' way, but the Demons can stand in the Angels' way; all in layers of dares and bluffs!

Additionally, once per game, the Angels may protect two targets.

Questions
How does protection work exactly?
Things that give protection are worded 'protected from a kill', meaning they protect from a single kill that night. Protection does stack, so if you have two sources of protection (say you are the Gambler and Angels target you), it would take three kills in one night to kill you.

Also note that all kill attempts are made public, so if someone were to survive one kill, but die to a second, that would be revealed upon day start. Similarly if someone is killed twice in the same night, that would be shown at the start of day.

When does the DOB / BOD go off?
The DOB/BOD kill or +life always occur during day.

How are night actions resolved?
First, Demons have the first twelve hours of Night to choose their Haunt targets, then all non kill actions are resolved, then all kills are resolved. This means that nothing is interrupted or otherwise impeded by the target or recipient of an action being killed in the night.

Behavior Rules

These rules help keep the game fun for everyone. Based on the seriousness of the violation, breaking these rules may result in a warning, in-place mod-kill, forced-lynch mod-kill, team forfeit, and/or a ban from participating in future game.

1. No Duplicate Account
You cannot register for the game under multiple accounts. This is the most serious violation possible.

2. No Private Communications
Except for QTs designated within the game, no private communications with another player about the game are allowed. (Including but not limited to forum PMs.) Be extremely cautious about talking about the game in a public setting that other players might see, or talking to non-players who might also talk to other players. If a non-player shares your private information with another player, that is a rules violation on you regardless of your intent.

3. No Dead-Living Player Communication
Dead players may not communicate with living players in any meaningful way about the game, outside of what is explicitly allowed in the rules in the rules.

4. No Encryption
Encryption is using a specific key to conceal information in text (which may or may not appear to conceal a hidden message), and communicating that key or part of it (including decryption instructions) to other players. (Private or public, before or after) Avoid explicitly declaring unique and unusual significance to non-content such as character ordering, post counts, or voting patterns. Anything that goes beyond irony and is a deliberate attempt to communicate is off-limits.

5. No Private Moderator Quoting
The moderator will try to make all communications in the public discussion, privately according to the publicly available script, or privately with yes or no responses. However, unforeseen circumstances do occur: The moderator might explicitly designate specific private communications as unquoteable. Do not quote or otherwise acknowledge these messages to other players, if they occur.

6. No Forum Abuse (No Edits, No Likes)
This forum has certain features that are undesireable for a smooth game, that we require players to ignore. Do not edit your posts. Do not "thumbs-up" posts. Do not "like" then "unlike" posts. Do not stalk the online forum status of players that have it enabled on their profile.

7. No Text Dumping
Do not post (in the public discussion or a QT) non-public material that is copied verbatim from another player, or written yourself more than 2 full game cycles ago. Additionally, do not copy timestamps.

8. No Personal Attacks
Above all, don't be a giant douchecanoe. Don't be a little douchecanoe. Don't be any size of douchecanoe.

Voting and Deadlines

Roles that reveal their card for an effect during the day (such as Nurse or Assassin) extend the day by 24 hours, at the moderators discretion. This is to stop degenerate strategies such as 'use your power immediately before day end to prevent a reaction'.

During the day, living players may post in this thread and vote to lynch a target. Please make your votes:

Bold and yellow and on a new line.

(I will be tallying votes manually because I enjoy it. Also I have no idea how to use the votebot.)

You may change votes at any time during the day.

At the end of the day's deadline, if a player has a majority of votes, that player is lynched. If no player has a majority, or a majority of players vote to no lynch, the decision defers to the Judge. The Judge's identity remains private, and the result is announced. If the Judge is dead or declines Judgment, no one is lynched.

The number of votes that constitute a majority will be clearly posted at the start of each day.

Ending the day early requires an unanimous-minus-one vote count.

72 hour Days, 24 hour Nights (with the Day possibly getting cut short a la Loose Cannon). Time zones...eh. I'll go out of my way to wake up/stay up late if time zones are going to be an issue for people. How's Day start at 7PM EST sound?

Queued Actions

Players may have to be away from a computer when they would desire to make critical game decisions or posts. Players can work with the moderator in advance to easily address these circumstances.

If you are AFK and want to queue an action related to your role, post it in your QT. (In <b>bold</b>, using HTML tags) You cannot queue votes except in extraordinary cases.

You can queue posts for group QTs, if they are explicitly specified. The moderator will copy and paste the queued post to the group QT at the start of night.

We'll start...sometime next week? I'm ready to go whenever enough people sign up (Witchhunt can currently accomadate up to 22 players and as few as 7 players).

Signups
1. Bious
2. Citrus <3
3. Alpha
4. Cobalt
5. Fruit Punch Samurai G
6. Skyrockets
7. DrWilgy
8. ForgeDigger
9. Koalas
10. Augustus
11. kaz
12. Adam Levine
13. Wolf
14. Zeus
15. Pimp Willy
16. Missing Person
17. Simple Machine
18. Blindknagg
19. jasonC

Replace
1. Newcomb

Obs
1. descuffphoenix
2. fontisian
3. Baramur
« Last Edit: October 30, 2015, 09:40:57 pm by vonvorto »
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"If you defy me, only horror awaits you; unimaginable and infinitely painful. Hear me — that is no mere promise, but a curse."

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Citrus

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #1 on: October 02, 2015, 05:22:49 pm »
/first!
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✰Alpha✰

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #2 on: October 02, 2015, 05:44:57 pm »
What the fuck is this format.

In.
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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #3 on: October 02, 2015, 05:55:15 pm »
@✰Alpha✰ It's a lotttt of fun.

/in
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Fruit Punch Samurai G

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #4 on: October 02, 2015, 06:00:49 pm »
A new game? So soon!

In, por favor.
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Worst Civilian Player, No Write-ups, Worst Overall Player, 0-time MVP, Not an Arena champion, Not a GoC Representative, Complete Egomaniac.

Baramur

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #5 on: October 02, 2015, 07:21:01 pm »
Why didnt you tell me in skype. Now I am not first :(

Still /in!

All the love for witchhunt!
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vonvorto

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #6 on: October 02, 2015, 07:27:41 pm »
Why didnt you tell me in skype. Now I am not first :(

Still /in!

All the love for witchhunt!

You wanted to wait!

And you are first.
« Last Edit: October 02, 2015, 07:28:44 pm by vonvorto »
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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #7 on: October 02, 2015, 07:31:01 pm »
You wanted to wait!

And you are first.
hey von you've got a little brown on your nose
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Baramur

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #8 on: October 02, 2015, 07:33:35 pm »
Hey just knows how to treat a princess, hmmkay.
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vonvorto

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #9 on: October 02, 2015, 08:08:08 pm »
hey von you've got a little brown on your nose

Eat me, you crusty flop.
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Skyrockets

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #10 on: October 02, 2015, 08:08:47 pm »
hi! I'll play.

I have some experience with mafia games.
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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #11 on: October 02, 2015, 08:19:54 pm »
Yes plz!

The Doctor is in, and is most definitely not a witch!
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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #12 on: October 02, 2015, 08:20:36 pm »
Put me in?
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かえるおねがい!

c:

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #13 on: October 02, 2015, 08:52:48 pm »
Von. It's time. The legend begins.
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Missing Person

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #14 on: October 02, 2015, 09:18:03 pm »
I'm debating whether to play or not.

Time has not been a luxury I've had a lot of lately.
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vonvorto

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #15 on: October 02, 2015, 09:26:56 pm »
Personally, I'm leaning towards 'do eeet'.
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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #16 on: October 02, 2015, 10:10:52 pm »
In to slank.
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Bious

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #17 on: October 02, 2015, 10:29:39 pm »
Fuck it. In.
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vonvorto

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #18 on: October 02, 2015, 10:38:10 pm »
Oops, gotta edit some things, but I'll do that later.

Will be swapping Peeping Tom out and clarifying some mechanics.

edit: done. Added some Questions, swapped Peeping Tom for Fortune Teller.
« Last Edit: October 02, 2015, 11:41:17 pm by vonvorto »
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Adam Levine

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #19 on: October 03, 2015, 01:27:32 am »
I'm in too.
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Skyrockets

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #20 on: October 03, 2015, 03:13:01 am »
Hey, it looks like in the rules at the website, it says that demons can haunt any two targets each night - they aren't restricted to exactly one town and one witch.
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vonvorto

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #21 on: October 03, 2015, 06:54:40 am »
Hey, it looks like in the rules at the website, it says that demons can haunt any two targets each night - they aren't restricted to exactly one town and one witch.

It's always been understood/interpreted as requiring one town, one scum. Haunting is a combination of two separate abilities Demons used to have (Shenanigans > swap the alignment checks between a villager and a Witch; Dilemma > prevent a target from being ever being protected again if Angels decide to save a Dilemma'd villager). Dilemma itself used to be called Curse (prevent a target from being protected at all on a given Night).
« Last Edit: October 03, 2015, 06:56:40 am by vonvorto »
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"If you defy me, only horror awaits you; unimaginable and infinitely painful. Hear me — that is no mere promise, but a curse."

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vonvorto

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #22 on: October 03, 2015, 07:09:42 am »
Added some more edits:

- (Holy Villagers have no other unique function besides getting a reserved character that is always Village aligned.)
- Note that to allow Angels to react appropriately to any Hauntings, the Haunt targets must be chosen by the halfway point of each night.
- Second, the Angels may vote as a group to protect any player from a kill that night. This will protect the chosen player from a single kill that night (from any source)
- Roles that reveal their card for an effect during the day (such as Nurse or Assassin) extend the day by 24 hours, at the moderators discretion. This is to stop degenerate strategies such as 'use your power immediately before day end to prevent a reaction'.
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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #23 on: October 03, 2015, 07:47:57 am »
It's always been understood/interpreted as requiring one town, one scum. Haunting is a combination of two separate abilities Demons used to have (Shenanigans > swap the alignment checks between a villager and a Witch; Dilemma > prevent a target from being ever being protected again if Angels decide to save a Dilemma'd villager). Dilemma itself used to be called Curse (prevent a target from being protected at all on a given Night).

That's not explicit in the rules though - nowhere does it say Haunt has to be on two targets of differing factions. Plus there's several points in the rules that suggest Angels might want to protect either of the Haunted targets, rather than specifically the Haunted Villager.


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vonvorto

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #24 on: October 03, 2015, 08:02:22 am »
That's not explicit in the rules though - nowhere does it say Haunt has to be on two targets of differing factions. Plus there's several points in the rules that suggest Angels might want to protect either of the Haunted targets, rather than specifically the Haunted Villager.

Give me a little bit to double check the wording with a different mod.

edit: huh, turns out that Demons can Haunt whomever they please with no restrictions. My bad; rules are updated.
« Last Edit: October 03, 2015, 08:34:03 am by vonvorto »
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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #25 on: October 03, 2015, 10:23:23 am »
I will join as well, should be fun.
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vonvorto

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #26 on: October 03, 2015, 10:30:34 am »
Right now we have 13 players, which is already enough for a decent small game. I'll probably keep signups open until Sunday night, give everyone a little less than a day to confirm/ask questions about their roles, and have Day start on Monday at 7pm EST.
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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #27 on: October 03, 2015, 10:56:20 am »
Okay, I was taught how to use votebot. Ignore the bold yellow votes rule.

I'll leave it in the OP, though, in case I need to fall back on it or something.
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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #28 on: October 03, 2015, 11:21:26 am »
Could you add me to /obs?
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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #29 on: October 03, 2015, 12:48:39 pm »
I wanna do 2 more so we can run with more roles.

@vonvorto what's the cap on this?
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vonvorto

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #30 on: October 03, 2015, 12:56:38 pm »
22 maximum.
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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #31 on: October 03, 2015, 04:21:44 pm »
Hmmm! Witch hunting..


Outside of time, outside of gain
Know only sorrow, know only pain!


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vonvorto

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #32 on: October 03, 2015, 05:15:25 pm »
Is that an /in? :D
« Last Edit: October 03, 2015, 05:15:40 pm by vonvorto »
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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #33 on: October 03, 2015, 05:47:12 pm »
Is that an /in? :D

Something wicca this way comes.
Yes, I'm /in.
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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #34 on: October 03, 2015, 05:48:45 pm »
No idea who Zeus is, but if he plays ingame the same way he talks pregame .. i might already have the first person to ride with.
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descuffphoenix

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #35 on: October 03, 2015, 05:51:49 pm »
No idea who Zeus is, but if he plays ingame the same way he talks pregame .. i might already have the first person to ride with.

You're in for an interesting ride...


Zeus, what's good?
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Zeus

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #36 on: October 03, 2015, 06:43:26 pm »
No idea who Zeus is, but if he plays ingame the same way he talks pregame .. i might already have the first person to ride with.
My english is not very good looking.

You're in for an interesting ride...

Zeus, what's good?


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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #37 on: October 03, 2015, 07:17:17 pm »
I'm debating whether to play or not.

Time has not been a luxury I've had a lot of lately.

Same here Milk Carton! Tell you what, if you play I'll play~~

Though I fear I'll get hammered on time, I want to play a game dag nabbit!
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Pimp Willy

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #38 on: October 03, 2015, 07:26:02 pm »
Go ahead and throw me in
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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #39 on: October 03, 2015, 11:54:16 pm »
Put me down as a potential replacement down the line.
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vonvorto

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #40 on: October 04, 2015, 12:00:05 am »
HI YOU
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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #41 on: October 04, 2015, 12:48:30 am »
Hi Snowvon :)

I just randomly wandered in here and I was like, "oh there's Mafia."

RL is a little busy for me right now, but replacements are good in general, right?
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vonvorto

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #42 on: October 04, 2015, 01:10:58 am »
They are the diamonds in the rough.
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XthAtGAm3RGuYX

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #43 on: October 04, 2015, 01:17:32 am »
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Synonym

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #44 on: October 04, 2015, 07:24:27 am »


Baluchistan

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #45 on: October 04, 2015, 07:38:52 am »
Same here Milk Carton! Tell you what, if you play I'll play~~

Though I fear I'll get hammered on time, I want to play a game dag nabbit!

I'll /in to make Simple Machine play.
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Simple Machine

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #46 on: October 04, 2015, 09:02:12 am »
I'll /in to make Simple Machine play.



I'm /in
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vonvorto

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #47 on: October 04, 2015, 11:03:05 am »
« Last Edit: October 04, 2015, 11:04:31 am by vonvorto »
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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #48 on: October 04, 2015, 11:18:27 am »
I'm in.
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XthAtGAm3RGuYX

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Re: Jesus Toast Mafia VIII: Witchhunt
« Reply #49 on: October 04, 2015, 12:08:53 pm »
@XthAtGAm3RGuYX
@Synonym

In or nah?
Quote
6. No Forum Abuse (No Edits, No Likes)
This forum has certain features that are undesireable for a smooth game, that we require players to ignore. Do not edit your posts. Do not "thumbs-up" posts. Do not "like" then "unlike" posts. Do not stalk the online forum status of players that have it enabled on their profile.


Pass
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