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Author Topic: JTM Arena II: Transformers - Game Over! Skizzz Wins!  (Read 29703 times)

jasonC

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Re: JTM Arena II: Transformers - Game Start - Cybertron
« Reply #50 on: March 26, 2015, 08:30:49 am »
30 minutes until actions are locked.

@Skizzz
@Raevyn
@kaz

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✰Alpha✰

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Re: JTM Arena II: Transformers - Game Start - Cybertron
« Reply #51 on: March 26, 2015, 08:45:32 am »
Should I play safe or agressive, homie?

You should stop misspelling words.
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Re: JTM Arena II: Transformers - Game Start - Cybertron
« Reply #52 on: March 26, 2015, 08:49:08 am »
Aggressive it is.
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Pimp Willy

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Re: JTM Arena II: Transformers - Game Start - Cybertron
« Reply #53 on: March 26, 2015, 08:49:22 am »
Should I play safe or agressive, homie?

You should stop misspelling words.

do you really wanna team up with somebody who does that? I say you kill her for her insolence
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Re: JTM Arena II: Transformers - Game Start - Cybertron
« Reply #54 on: March 26, 2015, 08:54:52 am »
Should I play safe or agressive, homie?

You should stop misspelling words.

do you really wanna team up with somebody who does that? I say you kill her for her insolence

I'm not taking advice from someone that doesn't capitalise the first letter of a sentence or put a period at the end of one.
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Lynch: RadicalFuzz
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jasonC

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Re: JTM Arena II: Transformers - Game Start - Cybertron
« Reply #55 on: March 26, 2015, 09:00:09 am »
Actions locked.  Write-up incoming.
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Re: JTM Arena II: Transformers - Game Start - Cybertron
« Reply #56 on: March 26, 2015, 09:05:03 am »
30 minutes until actions are locked.

@Skizzz
@Raevyn
@kaz

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How is SAD not on this list lol
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Re: JTM Arena II: Transformers - Game Start - Cybertron
« Reply #57 on: March 26, 2015, 09:08:57 am »
Should I play safe or agressive, homie?

You should stop misspelling words.

do you really wanna team up with somebody who does that? I say you kill her for her insolence

I'm not taking advice from someone that doesn't capitalise the first letter of a sentence or put a period at the end of one.
Period conservation is important; that's why I use semicolons
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Re: JTM Arena II: Transformers - Game Start - Cybertron
« Reply #58 on: March 26, 2015, 09:11:19 am »
Aaaaaaand we've derailed the thread into period and colon talk.
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Re: JTM Arena II: Transformers - Game Start - Cybertron
« Reply #59 on: March 26, 2015, 09:21:52 am »
End of Phase 1: Meteors



The Transformers all stood dazed in the starport taking in all that had happened, all that was happening.  Augustus, Alpha, Hecatom, XthAtGAm3RGuYX, and Pimp Willy all took the opportunity and jumped into the nearest ships they could find.  Inside, they found some basic gear lying around.  The ships promptly took off to the skies.

As drwill439 witnessed the cowards fleeing from their home planet, he took one glace at the ships still docked and instead of jumping into one of his own, he decided to pick up the Blaster Pistol at his feet. "This'll do."

Missing Person decided to take his chances and grabbed the Blaster Bazooka right before it was about to fall into a deep crevice created by a meteor strike.

Wheels83 seemed to have been affected the most by the Recognition Scrambler.  He stood up, looked around, and muttered under his breath, "Energon..."  With an obsessed look in his eyes, he made a beeline to the energon storage area and scooped some up, powering his energy coils.

Skizzz looked up at the sky.  "Meteors, huh."  He decided to take his chances and went for the largest weapon he could find.  Sumazndude had the same idea.  Both Transformers reached the Cybertronium Lance at the same time, picking it up and started a little tug of war.  Thinking quickly, Skizzz pointed up at the sky and yelled, "Meteor!!"  Sumazndude looked up to where Skizzz had pointed, saw nothing, looked back down and also saw nothing, not even the Cybertronium Lance.

The shiny Cybertronium Armor lay in the center of the starport.  ZOOLANDER, kaz, and ForgeDigger reached it at the same time.  ZOOLANDER said, "That's mine, you nitwits.  There's only room for only one high-defense robot, and that's me!  Do you even know what you are doing?"  kaz punched ZOOLANDER in his robot nuts.  ForgeDigger punched ZOOLANDER in his robot chest.  ZOOLANDER responded with a spinning bird kick that knocked the other two away, giving him enough time to scoop up the armor.

Amidst the chaos, only one thing was clear: Cybertron was dying.  Meteors continue to pummel the structures, ripping them in half.  In the distance, other buildings seemed to be falling down on their own.  Soon, the Transformers could feel the very ground tremble beneath their feet.  They all realized that the cyberquakes would soon cause more damage to them and to their planet.  A sudden tremor caused the side of a secret hangar to fall over, revealing additional escape ships!

Meteors came crashing down and struck both Raevyn and Sumazndude, instantly incinerating them!
--------------------------------------

Alpha was relieved to be off the ground away from all the chaos.  The computer within the ship spoke, "Calculating escape route destination."  Several beeps and whirrs later, "Destination calculated.  Biological planet with high levels of available energon.  Course set for: Earth."  The ship immediately went into transdimensional speed, seemingly teleporting the ship thousands of light years to Earth space.  The ship crashed down to the surface, and Alpha stepped out, ready to explore this new world.
--------------------------------------

Spoiler for Player Actions:
drwill439: Scavenge Blaster Pistol
Missing Person: Scavenge Blaster Bazooka
XthAtGAm3RGuYX: ESCAPE in Purple ship (found Palladium Armor inside)
Skizzz: Scavenge Cybertronium Lance
ZOOLANDER: Scavenge Cybertronium Armor
kaz: Scavenge Cybertronium Armor
Augustus: ESCAPE in Yellow ship (found Cybertronium Helmet inside)
Raevyn:
Pimp Willy: ESCAPE in Brown ship (found Crystal Sword inside)
Alpha: ESCAPE in White ship (found Ship Inventory List inside)
Hecatom: ESCAPE in Green ship (found Blaster Shield inside)
Wheels83: Scavenge energon
ForgeDigger: Scavenge Cybertronium Armor
Sumazndude: Scavenge Cybertronium Lance

Contested Items:

Cybertronium Lance - Skizzz wins over Sumazndude
Cybertronium Armor - ZOOLANDER wins over kaz and ForgeDigger

Meteors did 4 damage to Raevyn and 3 damage to Sumazndude, killing them both!

Raevyn was:
Quote
SOUNDWAVE: Decepticon.  You are able to send one private message to the GM each phase (at any point in the phase) and the GM will relay the message anonymously to target player chosen by you.  TRANSFORM!: Attack target player and deal damage as normally.  Additionally, choose from Ravage, Laserbeak, and/or Rumble, each costing 1 energon.  Ravage deals +1 melee damage to any target.  Laserbeak deals +1 ranged damage to any target.  Rumble deals +2 melee dmg to random player other than you.

Matrix of Leadership: While held, you can use your anonymous PM ability unlimitedly and can choose to set up direct PM with other players (GM must start and be copied on each transmission). 

Sumazndude was:
Quote
IRONHIDE: Autobot.  +2 atk when using melee weapons.  TRANSFORM: Choose number of energon to use (n).  Attack target player with +2*n def this phase.

Matrix of Leadership: While held, you gain +2 def.  You may also spend 1 energon to destroy 1 energon of target player.

Spoiler for Current Equipment:
drwill439:
Hands: Blaster Pistol 1d2 atk (ranged) (one handed)
Armor:
Items:
Energon: 0/3

Missing Person:
Hands: Blaster Bazooka 1d5 atk (ranged) (two handed)
Armor:
Items:
Energon: 0/3

XthAtGAm3RGuYX:
Hands:
Armor: Palladium Armor 1 def
Items:
Energon: 0/3

Skizzz:
Hands: Cybertronium Lance 2d4 atk (melee) (two handed)
Armor:
Items:
Energon: 0/3

ZOOLANDER:
Hands:
Armor: Cybertronium Armor 4 def
Items:
Energon: 0/3

kaz:
Hands:
Armor:
Items:
Energon: 0/3

Augustus:
Hands:
Armor:
Items: Cybertronium Helmet +1 def
Energon: 0/3

Pimp Willy:
Hands: Crystal Sword 1d3 atk (melee) (one handed)
Armor:
Items:
Energon: 0/3

Alpha:
Hands:
Armor:
Items: Ship Inventory List
Energon: 0/3

Hecatom:
Hands: Blaster Shield 1 def (one handed)
Armor:
Items:
Energon: 0/3

Wheels83:
Hands:
Armor:
Items:
Energon: 1/3

ForgeDigger:
Hands:
Armor:
Items:
Energon: 0/3

--------------------------------------

Arena Effects for Phase 2:

The meteor storm is intensifying!  Each player has a 20% chance to be hit by a meteor and suffering 2d3 ranged damage unless they ESCAPE from Cybertron!
Cybertron is dying!  Each player also has a 10% chance to take 2d2 melee damage from earthquakes unless they ESCAPE.

Special Main Action available:

ESCAPE (please specify which color ship you want to escape in.  If no ship is clearly specified, your action is invalid.)  From a distance, it appears that the ships only have room for one Transformer and have items inside them!  Multiple players attempting to board the same ship will result in a random player succeeding.

Available ships:
Blue
Orange
Red
Gray
Black
Silver
Magenta
Translucent


These players are traveling in ships and may not be targeted or perform actions that target other players this phase:

XthAtGAm3RGuYX (will land next phase)
Pimp Willy (will land in 2 phases)
Hecatom (will land next phase)
Augustus (will land next phase)

Order of Actions: Players > Meteors > Earthquakes
--------------------------------------------------------

Equipment available for scavenging on Cybertron:

Spoiler for Weapons:
Blaster Rifle 1d3 atk (ranged) (one handed)
Pulse Gun 1d4 atk (ranged) (one handed)
Pulse Cannon 2d2 atk (ranged) (two handed)
Laser Blade 1d2 atk (melee) (one handed)
Crystal Sword 1d3 atk (melee) (one handed)
Palladium Sabre 1d4 atk (melee) (one handed)
Blaster Shield 1 def
Spoiler for Armor:
Palladium Armor 1 def
Titanium Armor 2 def
Iridium Armor 3 def
Spoiler for Items:
Damaged Database (info on 7 random players still alive)
Cybertronium Helmet +1 def
Starmap (-1 ship travel time)
The Matrix of Leadership (varied unknown effect)
Energon (9 cubes left)
Ship Inventory List (info on Cybertronian ships)
Plasma Grenade 2 atk (ranged, one time use)

Equipment available for scavenging on Earth:
Spoiler for Weapons:
Tree 1d2 (melee) (one handed)  (5 left)
Fuel Truck 3d2 (melee) (two handed) (one use)
Steel Girder 2d2 (melee) (one handed)
Boulder 2d2 (ranged) (one handed) (one use) (3 left)
Car Hood 1 def (one handed)
Spoiler for Armor:
Scrap Metal Housing 1 def
Spoiler for Items:
Rubber Tires (-1 def to target this phase) (drops after use)
Wrecking Ball (1d2 damage to target this phase) (drops after use)
Energon (30 cubes left)

Main actions must be submitted by PM and will be locked in at 12PM EST tomorrow (Friday, 3/27).  For this phase, there are

Will you attack, defend, stealth, evade, TRANSFORM!, scavenge, infuse, or ESCAPE?

« Last Edit: March 26, 2015, 10:42:20 am by jasonC »
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XthAtGAm3RGuYX

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Re: JTM Arena II: Transformers - Game Start - Cybertron
« Reply #60 on: March 26, 2015, 09:22:15 am »
Aaaaaaand we've derailed the thread into period and colon talk.

Gross.
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Pimp Willy

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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #61 on: March 26, 2015, 09:26:21 am »
What? I didnt know traveling made me unable to target other players. What a gyp!

Can I get in another ship even though I'm in one now? lol


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Pimp Willy

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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #62 on: March 26, 2015, 09:27:48 am »
Also if Im in a ship, where do I scavenge from? Earth or Cybertron?
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✰Alpha✰

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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #63 on: March 26, 2015, 09:28:49 am »
Also if Im in a ship, where do I scavenge from? Earth or Cybertron?

Nowhere cunt, you're in a fucking ship.
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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #64 on: March 26, 2015, 09:31:09 am »
Writeup says we only can't target other players. Implying that we may still scavenge.
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ForgeDigger

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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #65 on: March 26, 2015, 09:31:33 am »
Fuckin OZ.
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jasonC

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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #66 on: March 26, 2015, 09:32:43 am »
If you are in a ship, you are neither on Cybertron or Earth - so you cannot scavenge from either location.
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Pimp Willy

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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #67 on: March 26, 2015, 09:34:17 am »
Also if Im in a ship, where do I scavenge from? Earth or Cybertron?

Nowhere cunt, you're in a fucking ship.

Logically, yes, but considering we only can't use actions that target other players, the only choice is to Scavenge, right?

So is your power to be some sort of pilot, and you're able to land a phase before everyone else?
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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #68 on: March 26, 2015, 09:34:42 am »
If you are in a ship, you are neither on Cybertron or Earth - so you cannot scavenge from either location.

So, by "You cannot target other players" you basically mean "You can't do anything for X phases"

Awesome

See you guys in 3 days
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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #69 on: March 26, 2015, 09:38:40 am »
@jasonC  What items are available in the different dimension I'm in? Cos I'm not on a ship anymore nor on Earth.
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ForgeDigger

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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #70 on: March 26, 2015, 09:40:28 am »
Cybertron*
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ForgeDigger

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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #71 on: March 26, 2015, 09:41:04 am »
Also I thought the ships had basic gear inside? So... can you not scavenge those?
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jasonC

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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #72 on: March 26, 2015, 09:43:34 am »
@jasonC  What items are available in the different dimension I'm in? Cos I'm not on a ship anymore nor on Earth.

Oops.  Updated the write-up.  You are en-route in your ship as well.
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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #73 on: March 26, 2015, 09:44:10 am »
Also I thought the ships had basic gear inside? So... can you not scavenge those?

You only get the shit inside the ships if you take a magic carpet ride in them.
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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #74 on: March 26, 2015, 09:45:16 am »
lmao. So why does Willy have to wait an extra phase? Poor guy.
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ForgeDigger

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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #75 on: March 26, 2015, 09:49:07 am »
Also I thought the ships had basic gear inside? So... can you not scavenge those?

You only get the shit inside the ships if you take a magic carpet ride in them.
I meant for Willy's predicament.
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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #76 on: March 26, 2015, 09:53:27 am »
Escaping in a ship also means you automatically pick up whatever is inside that ship.
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Missing Person

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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #77 on: March 26, 2015, 09:56:47 am »
Way to choose the shitty ship PW.

How did Wheels have Energon to start?

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"I love you, you love me. Barney raped me by the sea." --Synonym
"Why do I feel like I'm being fooled by you both?  I can't find the penis.  I need to find the penis." --Augustus
"Nobody can read baby." --Pimp Willy
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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #78 on: March 26, 2015, 10:14:21 am »
How did Wheels have Energon to start?

Because he scavenged it?

Don't worry, jasonC. Your game isn't hard to understand. People just don't read.
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That bio is the douchiest thing I have read all year, and I am an editor for yeswearedouchebags.com.

Missing Person

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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #79 on: March 26, 2015, 10:15:31 am »
Oh shit. I thought he had transformed for some reason.

私はロンバーガンデイですか?

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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #80 on: March 26, 2015, 10:23:31 am »
Also if Im in a ship, where do I scavenge from? Earth or Cybertron?

Nowhere cunt, you're in a fucking ship.
If I take a ship this phase, should I have my swim trunks and/or flippy floppies?

私はロンバーガンデイですか?

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"I love you, you love me. Barney raped me by the sea." --Synonym
"Why do I feel like I'm being fooled by you both?  I can't find the penis.  I need to find the penis." --Augustus
"Nobody can read baby." --Pimp Willy
"Get your goddamn Battle Arena Toshinden shit out of my Tekken." --Souther
"That's when I decided to give up on my dream to become an X-Man and begin pursuing girls." --tortugagrande, champion of all our hearts.

✰Alpha✰

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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #81 on: March 26, 2015, 10:26:50 am »
If I take a ship this phase, should I have my swim trunks and/or flippy floppies?

Only if you plan on doing flips 'n' shit.
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Lynch: RadicalFuzz
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That bio is the douchiest thing I have read all year, and I am an editor for yeswearedouchebags.com.

ForgeDigger

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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #82 on: March 26, 2015, 10:29:54 am »
The hell are flippy floppies?
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XthAtGAm3RGuYX

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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #83 on: March 26, 2015, 11:01:41 am »
The hell are flippy floppies?

Your whiteness is showing
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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #84 on: March 26, 2015, 11:13:08 am »
That's a black thing?
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XthAtGAm3RGuYX

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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #85 on: March 26, 2015, 02:11:39 pm »
That's a black thing?

Actually I was thinking of the wrong song but fast forward to 1:10 for context

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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #86 on: March 26, 2015, 04:18:05 pm »
LMAO, o we have 2 people down already?
The good and bad news is that neither of them were optimus and megatron

So people, are we going to do a free for all or are we going to have some alliances?
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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #87 on: March 26, 2015, 04:21:51 pm »
I've already got a buddy.
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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #88 on: March 26, 2015, 04:47:32 pm »
LMAO, o we have 2 people down already?
The good and bad news is that neither of them were optimus and megatron

So people, are we going to do a free for all or are we going to have some alliances?

I think it's funny that SAD finally did something on the first day and he died anyway
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Hecatom

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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #89 on: March 27, 2015, 07:25:17 am »
Why so quiet people?
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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #90 on: March 27, 2015, 07:26:44 am »
Some of us can't do anything!
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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #91 on: March 27, 2015, 08:21:46 am »
So who're the autobots and who're the decpticons?
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Missing Person

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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #92 on: March 27, 2015, 08:27:54 am »
PW is a decepticon.

He always is.

Always.

私はロンバーガンデイですか?

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"I love you, you love me. Barney raped me by the sea." --Synonym
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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #93 on: March 27, 2015, 08:34:11 am »
Less than 30 minutes to deadline.

@ZOOLANDER
@kaz
@Augustus
@Pimp Willy
@Hecatom
@Wheels83

I have not received actions from you yet.
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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #94 on: March 27, 2015, 08:38:16 am »
Is there anything that i can do on my ship besides chilling out?
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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #95 on: March 27, 2015, 09:00:15 am »
Actions locked.  Write-up incoming.
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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #96 on: March 27, 2015, 09:14:40 am »
End of Phase 2: Don't Hate Me Forever



Seeing the death of Ironhide and Soundwave right before their eyes, Missing Person, kaz, ForgeDigger, and Skizzz decide that it's time to high-tail it out of Cybertron.  Missing Person finds himself jumping in the orange ship and was about to close the door when kaz comes up and says, "Let me in!".  Missing Person said, "Ok, fine.  Please don't hate me forever!" and let kaz take the ship off to safety.

Skizzz tried to get on the Magenta ship, but then ForgeDigger came up from behind and threw Skizzz to the ground before stepping in herself.  Skizzz was left yelling obscenities at the departing escape ships.   

drwill439, however, was unphased by the unnatural disasters.  Less Transformers on Cybertron meant less competition in getting the items he wanted.  He moved non-chalantly to pick up the Iridium Armor, uncontested.
-------------------------------------------------------------

Pimp Willy checked the star charts on his ship's computer screen.  "Estimated travel time: 2 days.  2 DAYS!? WHAT A GYP!"  He banged on the computer in frustration.  WHIRRRRRRR - "Replotting.  New course laid out.  Estimated travel time: 3 days."  Pimp Willy: "WTF!"
--------------------------------------------------------------

Somewhere in the Western United States: "Sarge!  Did you see that bogey just crash land out there in the desert?  And look!  Three more are coming down!"  The seargent looked sweaty.  "This could be big, gentlemen.  Let's send the welcoming committee."

XthAtGAm3RGuYX, Hecatom, and Augustus arrive on Earth in one piece as their ships crash land onto the desert.  There, they saw the white ship that Alpha had escaped in back on Cybertron.  They also saw Alpha, carrying a fuel truck in his hands!  In the distance, they heard the sound of a plane engine.  A jet black Fighter Plane was headed straight for them, and it did not look friendly!


Spoiler for Player Actions:
drwill439: Scavenge Iridium Armor
Missing Person: ESCAPE in Orange ship
XthAtGAm3RGuYX: Blaze it and listen to Pink Floyd until reach Earth because Raisins
Skizzz: ESCAPE in Magenta ship
ZOOLANDER:
kaz: ESCAPE in Orange ship
Augustus:
Pimp Willy:
Alpha: Scavenge Fuel Truck
Hecatom:
Wheels83:
ForgeDigger: ESCAPE in Magenta ship

Contested ships:

Orange ship: kaz wins over Missing Person and finds a Blaster Pistol inside!
Magenta ship: ForgeDigger wins over Skizzz and finds 2 Plasma Grenades inside!

Meteors and earthquakes damaged nobody!

Spoiler for Current Equipment:
drwill439:
Hands: Blaster Pistol 1d2 atk (ranged) (one handed)
Armor: Iridium Armor 3 def
Items:
Energon: 0/3

Missing Person:
Hands: Blaster Bazooka 1d5 atk (ranged) (two handed) 
Armor:
Items:
Energon: 0/3

XthAtGAm3RGuYX:
Hands:
Armor: Palladium Armor 1 def
Items:
Energon: 0/3

Skizzz:
Hands: Cybertronium Lance 2d4 atk (melee) (two handed)
Armor:
Items:
Energon: 0/3

ZOOLANDER:
Hands:
Armor: Cybertronium Armor 4 def
Items:
Energon: 0/3

kaz:
Hands: Blaster Pistol 1d2 atk (ranged) (one handed)
Armor:
Items:
Energon: 0/3

Augustus:
Hands: Plasma Rifle 1d3 atk, +1 def (ranged) (one handed)
Armor:
Items: Cybertronium Helmet +1 def
Energon: 0/3

Pimp Willy:
Hands: Crystal Sword 1d3 atk (melee) (one handed)
Armor:
Items:
Energon: 0/3

Alpha:
Hands: Fuel Truck 3d2 (melee) (two handed) (one use)
Armor:
Items: Ship Inventory List
Energon: 0/3

Hecatom:
Hands: Blaster Shield 1 def (one handed)
Armor:
Items:
Energon: 0/3

Wheels83:
Hands:
Armor:
Items:
Energon: 1/3

ForgeDigger:
Hands:
Armor:
Items: Plasma Grenade, Plasma Grenade
Energon: 0/3

--------------------------------------

Arena Effects for Phase 3:

Meteors and earthquakes are intensifying on Cybertron!  Each player there has a 30% chance to be hit by a meteor and suffering 2d4 ranged damage unless they ESCAPE from Cybertron!
Each player also has a 20% chance to take 2d3 melee damage from earthquakes unless they ESCAPE.

Special Main Action available:

ESCAPE (please specify which color ship you want to escape in.  If no ship is clearly specified, your action is invalid.)  From a distance, it appears that the ships only have room for one Transformer and have items inside them!  Multiple players attempting to board the same ship will result in a random player succeeding.

Available ships:
Blue
Red
Gray
Black
Silver
Translucent


These players are traveling in ships and may not be targeted or perform actions that target other players this phase:

Pimp Willy (will land next phase)
ForgeDigger (will land next phase)
kaz (will land next phase)

On Earth, a Fighter Plane has been deployed to investigate the ships that crash landed from space.  One random player on Earth will suffer 2d2 ranged damage.  If that player survives, he will receive a Missile.

Order of Actions: Players > Meteors > Earthquakes > Fighter Plane
--------------------------------------------------------

Equipment available for scavenging on Cybertron:

Spoiler for Weapons:
Blaster Rifle 1d3 atk (ranged) (one handed)
Pulse Gun 1d4 atk (ranged) (one handed)
Pulse Cannon 2d2 atk (ranged) (two handed)
Laser Blade 1d2 atk (melee) (one handed)
Crystal Sword 1d3 atk (melee) (one handed)
Palladium Sabre 1d4 atk (melee) (one handed)
Blaster Shield 1 def
Spoiler for Armor:
Palladium Armor 1 def
Titanium Armor 2 def
Spoiler for Items:
Damaged Database (info on 7 random players still alive)
Cybertronium Helmet +1 def
Starmap (-1 ship travel time)
The Matrix of Leadership (varied unknown effect)
Energon (9 cubes left)
Ship Inventory List (info on Cybertronian ships)
Plasma Grenade 2 atk (ranged, one time use)

Equipment available for scavenging on Earth:
Spoiler for Weapons:
Tree 1d2 (melee) (one handed)  (5 left)
Steel Girder 2d2 (melee) (one handed)
Boulder 2d2 (ranged) (one handed) (one use) (3 left)
Car Hood 1 def (one handed)
Spoiler for Armor:
Scrap Metal Housing 1 def
Spoiler for Items:
Rubber Tires (-1 def to target this phase) (drops after use)
Wrecking Ball (1d2 damage to target this phase) (drops after use)
Energon (30 cubes left)

Since the weekend is starting, this phase will last 36 hours.  Main actions must be submitted by PM and will be locked in at 12AM EST Saturday night at midnight.  For this phase, there are

Will you attack, defend, stealth, evade, TRANSFORM!, scavenge, infuse, or ESCAPE?
« Last Edit: March 28, 2015, 01:54:25 pm by jasonC »
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ForgeDigger

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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #97 on: March 27, 2015, 09:17:18 am »
Lame.

@jasonC when is our ETA?
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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #98 on: March 27, 2015, 09:19:44 am »
I dunno why you guys that were still on Cybertron didn't discuss which ships you were taking to make sure you wouldn't lose out on an attempt.
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Augustus

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Re: JTM Arena II: Transformers - End of Phase 1 - Meteors
« Reply #99 on: March 27, 2015, 09:22:40 am »
@Fruit Punch Samurai G buy me some defense, pls.
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