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Author Topic: JTM Arena II: Transformers - Sponsor Lounge  (Read 14449 times)

jasonC

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JTM Arena II: Transformers - Sponsor Lounge
« on: March 19, 2015, 10:21:53 am »
Welcome to the Transformers Arena Sponsor Lounge!  You are now a part of the collective energy that shapes the fate of life in the universe.  It is here that we reside, within the Matrix of Leadership, that we can shape the history of the Transformers. 



Here you will have access to all of the game secrets (except for some details on Unicron).  Most importantly you can spend your sponsor coins here.  Purchases may be made via PM or by directly posting in this thread.  Players may combine coins to make purchases, if so desired.

Spoiler for Current List of Sponsors and Number of Coins:
✰Alpha✰ - 2 coins
Aidebit - 3 coins
BeigeSand - 3 coins
Bious - 3 coins
Blindknagg - 3 coins
Cobalt - 3 coins
ForgeDigger - 2 coins
Fruit Punch Samurai G - 2 coins
kaz - 2 coins
Missing Person - 0 coins
Pimp Willy - 1 coins
RadicalFuzz - 3 coins
Raevyn - 2 coins
Sumazndude - 2 coins
Vynce - 3 coins
Wheels83 - 2 coins
XthAtGAm3RGuYX - 0 coins
ZOOLANDER - 2 coins

Sponsor Menu:
1. Send player a private or public message of 10 words.  The GM will deliver the message.  The player will know it is from a sponsor, not Soundwave.  1 coin
2. Gift target player a Plasma Rifle (1d3 atk, 1def). 1 coin.
3. Refill target player’s energon to 4 cubes. 1 coin.
4. Control target player for 1 action. 2 coins
5. Change possession of Matrix to target player. 1d5 cost. This cost changes at the beginning each phase and after each time this is purchased. Current cost: 5 coins
6. Summon Mecha Drop Bear (available on Earth only). 4 coins
7. Enter/Reenter the game as a player for n/2+1dn (rounded up) phases where n is the number of players alive in the arena.  See spoiler for more details. 12 coins.
8. Custom - if there is something you'd like to do and it is not on the menu, we can negotiate a price.  Everyone has their price.

Spoiler for Entering/reentering the game from the lounge:
Players that enter/reenter the game from the lounge will lose access to the lounge until they die in the arena, but retain their sponsor coins.  Players do not receive new coins upon re-entry into the lounge.  If you are a player reentering the game after death, you retain your energon capacity as when you died, but nothing else (except the knowledge gained while here).  If you are a sponsor entering the game for the first time, you may choose from one of the following transformers:

Wheeljack: Autobot. You have unlimited energon capacity.  When you infuse, spend 2 less energon than normal. Transform: Use 2 energon to create a random item (from all items in the game other than the MoL) from an item type that you specify (weapon, armor, item). MoL: While held, you may use your TRANSFORM! ability with 0 energon cost once per phase at any point in the phase.  You may TRANSFORM! as a main action at the end of that phase as well.

Hot Rod: Autobot. Can attack two different targets if holding at least one range weapon. You must specify which weapon is used to attack which target. Transform: Attack targer players as normal.  For each energon used, gain +2 atk and -1 def this phase. MoL: If held during death, resurrect as Rodimus Prime stealing all permanent stats that Optimus Prime (dead or alive) has gained.

Cyclonus: Decepticon. When you scavenge energon, you always find 3 cubes, even from depleted sources. TRANSFORM!: Use 2 energon to attack target player as normal, ignoring Stealth, Evade, and Defend. MoL: While held, gain access to the Sponsors' Lounge while in the arena. You can make purchases and side bets as normal.  You may sponsor yourself.

Side Betting:
Sponsors may make side bets, wagering sponsor coins, with other sponsors on any in-game occurrence.  Sponsors must agree to the conditions of the best before it is made official, at which point it will be posted in the Side Bet Log in the next post.  Once the bet is posted, it can be canceled only if both parties agree to call it off.  I will have the final say on all side bets (if they are accepted, who won, etc.).

Secrets Revealed:
Spoiler for Player roles:
1. drwill439 - Starscream
2. Missing Person - Shrapnel
3. XthAtGAm3RGuYX - Grimlock
4. Skizzz - Superion
5. ZOOLANDER - Megatron
6. kaz - Ultra Magnus
7. Augustus - Astrotrain
8. Raevyn - Soundwave
9. Pimp Willy - Optimus
10. ✰Alpha✰ - Jazz
11. Hecatom - Shockwave
12. Wheels83 - Devastator
13. ForgeDigger - Bumblebee
14. Sumazndude - Ironhide
Spoiler for Autobot Abilities:
OPTIMUS PRIME: Leader of the Autobots. As long as a Deception is alive, you permanently gain +1 atk each time an Autobot leaves the game.  Any Decepticon other than Megatron has -1 atk when attacking you.  TRANSFORM!: Use n energon to give +n atk to all other Autobots this phase.

BUMBLEBEE: Autobot. You avoid all ranged attacks.  TRANSFORM!: Choose number of energon to use (n).  Attack target player dealing damage as normal and n*40% chance to make that player drop a random item from their inventory.

GRIMLOCK: Autobot.  When using weapons, you have +1 atk.  TRANSFORM: Choose number of energon to use (n).  Attack target with +n atk and gain +3*n def against melee attacks this phase.

SUPERION: Autobot.  Innate +1 def.  TRANSFORM. Choose number of energon to use (n).  Gain +2*n def against melee attacks this phase.  Target player gains +2*n def this phase.

JAZZ: Autobot.  Gain +2 atk when using ranged weapons.  TRANSFORM: Choose number of energon to use (n).  Give +2*n atk to two target players this phase.

ULTRA MAGNUS: Autobot.  When attacking, gain +1 atk and +1 def.  TRANSFORM!: Choose a multiple of 3 energon to use (3*n).  Deal 3*n ranged damage to 3 targets.

IRONHIDE: Autobot.  +2 atk when using melee weapons.  TRANSFORM!: Choose number of energon to use (n).  Attack target player with +2*n def this phase.
Spoiler for Decepticon Abilities:
MEGATRON: Leader of the Decepticons.  As long as an Autobot is alive, you permanently gain +1 atk each time a Decepticon leaves the game. Any Autobot other than Optimus has -1 atk when attacking you.  TRANSFORM!: Choose number of energon to use (n).  Attack target player with additional n*1 atk this phase.

SOUNDWAVE: Decepticon.  You are able to send one private message to the GM each phase and the GM will relay the message anonymously to target player chosen by you.  TRANSFORM: Attack target player and deal damage as normally.  Additionally, choose from Ravage, Laserbeak, and/or Rumble, each costing 1 energon.  Ravage deals +1 melee damage to any target.  Laserbeak deals +1 ranged damage to any target.  Rumble deals +2 melee dmg to random player other than you.

STARSCREAM: Self-proclaimed Prince of the Decepticons. When Megatron dies, permanently gain +4 atk and +4 def.  When this happens, your role and stat gain will be announced.  TRANSFORM!: Choose number of energon to use (n).  Attack target player with additional +n atk this phase.  Avoid all melee attacks this phase.

DEVASTATOR: Decepticon.  Innate +1 atk.  TRANSFORM: Choose number of energon to use (n).  Attack target player dealing damage as normal and n*40% chance to stun enemy for the next phase.

SHRAPNEL: Decepticon.  You may carry weapons as if you had 4 hands.  TRANSFORM!: At the cost of 1 energon, you may stop a player from acting that phase.  At the cost of 3 energon, you may decide one action of a player that phase.
 
ASTROTRAIN: Decepticon.  +2 def against melee attacks.  TRANSFORM!: Choose number of energon to use (n).  Two target players get +n atk and +2*n def this phase.

SHOCKWAVE: Decepticon.  Innate +1 atk. TRANSFORM: Use 2 energon to construct a 2 atk /0 def robot which will randomly attack any other player each phase.  Use 3 energon to construct 2 robots.  Use 4 energon to construct 4 robots. 
Spoiler for Matrix of Leadership abilities:
OPTIMUS: While held, you may target one player each phase.  You will learn the role and all secret abilities of that player.

BUMBLEBEE: While held, steal target item from target player you attack that phase.

GRIMLOCK: While held, all ranged weapons do not work except for ones that you hold.

SUPERION: While held, gain +6 atk.

ULTRA MAGNUS: While held, Autobots gain +1 def.  You also gain +2 atk.

JAZZ: While held, Autobots gain +1 atk.  You also gain +1 def.

IRONHIDE: While held, you gain +2 def.  You may also spend 1 energon to destroy 1 energon of target player.

MEGATRON: If held during death, resurrect as GALVATRON retaining all permanent stat gains. TRANSFORM: Choose number of energon to use.  Attack target player with additional +1 atk per number of energon while avoiding all melee attacks this phase.

SOUNDWAVE: While held, you can use your anonymous PM ability unlimitedly and can choose to set up direct PM with other players (GM must start and be copied on each transmission). 

STARSCREAM: While held, all other players gain -1 def, and you gain +1 atk.

DEVASTATOR: While held, you are able to submit additional attacks each phase at the cost of 1 energon cube per additional attack.

SHRAPNEL: While held, you may create clones of yourself at the cost of 1 energon cube per clone.  Each clone may attack for 1 atk each.  When you are attacked, the attack has an equal chance of hitting your clone(s) instead.  If a clone is hit, it will disappear regardless of your def rating.

ASTROTRAIN: While held, gain +2 atk.  Each phase target up to two other players.  They are immune from damage for the rest of that phase.

SHOCKWAVE: While held, regenerate 2 energon per phase.
Spoiler for Eras (super messy, I know):
1)   Escape from Cybertron
a.   10% chance to be hit by meteor dealing 2d2 ranged damage (10% raised each phase, die size increased each phase)
b.   0% chance to be hit by earthquake dealing 2d2 melee damage (10% raised each phase, die size increased each phase)
c.   Escape Ships available (10)
i.   Blue 2 phases – contains energon
ii.   Orange 2 phases – contains blaster pistol
iii.   Red 2 phases – contains starmap
iv.   Gray 3 phases – contains titanium armor
v.   Yellow 2 phases – contains cybertronium helmet
vi.   Purple 2 phases – contains palladium armor
vii.   Green – 2 phases – contains blaster shield
viii.   Brown – 3 phases – contains crystal sword
ix.   Black – 3 phases – contains 2 energon
x.   White – 1 phase – ship inventory list
xi.   Silver (phase 2) – 3 phases – contains cybertronium lance
xii.   Magenta (phase 2) – 2 phases – contains 2 plasma grenades
xiii.   Translucent (phase 2) – 3 phases – contains iridium armor
xiv.   Iridescent (phase 4) – 2 phases – contains damaged database
2)   Battle for Earth:
a.   Phases (upon arrival)
i.   Nothing
ii.   Fighter Planes (2d2 atk) (1) (gives missile to target if target survives)
iii.   Pentagon (0 atk/8 def) (4 phases to repair)
1.   Drones (1d4 atk) (2)
2.   Fighter Planes (2), Drones (2)
3.   Battleship 1d8 atk/6 def – drops Battleship Cannon (1d8 atk), Battleship Hull Armor (2 def)
4.   Nothing
5.   Nuke – (3d3 damage to random player, 2d3 damage to second other random player, 1d3 damage to third other random player)
iv.   Nothing
v.   Cybertron ship crash
1.   Transformer NPCs – Unicron is coming!
a.   Autobot -
b.   Decepticon -
2.   Weapons (leftovers plus)
a.   Laser Cannon 2d3 atk ranged
b.   Plasma Gun 1d6 atk ranged
c.   Plasma Lance 3d2 atk melee (two handed)
d.   Force Blade 2d3 atk melee
3.   Armor (leftovers plus)
a.   Force Armor 3 def
4.   Items (leftovers plus)
a.   Scrambled Database
b.   Engine Thrusters (+1 ranged def)
c.   Energon (10 left)
d.   Force Net (disable another players action for this phase) (drops after use)
vi.   Australia (0 atk/6 def) (3 phases to repair)
1.   Drop Bear Bomber (1d3 atk) (2)
2.   Nothing.
vii.   Japan (0 atk/9 def) (2 phases to repair)
1.   Fanboys (-3 def) (5)
2.   REAL fanboys (+2 atk to targets) (3)
3.   If Australia is active -  Mecha Drop Bear 2d6 atk/6 def drops mecha beam 2d6 atk and mechanized armor 3 def
viii.   Nothing
ix.   Nothing
x.   Unicron arrives – same phase hazards as cybertron day 1 (this will arrive early if autobots or decepticons are completely annihilated)

b.   Weapons:
i.   Tree 1d2 (melee) (one handed)  (5)
ii.   Fuel Truck 3d2 (melee) (two handed) (one use)
iii.   Steel Girder 2d2 (melee) (one handed)
iv.   Boulder 2d2 (ranged) (one handed) (one use) (3)
v.   Car Hood 1 def (one handed)
c.   Armor:
i.   Scrap Metal Housing 1 def
d.   Items:
i.   Rubber Tires (-1 def to target this phase) (drops after use)
ii.   Wrecking Ball (1d2 damage to target this phase) (drops after use)
iii.   Missile (2d2 damage to target this phase, explodes if not used) (given by Jet Planes)
iv.   Energon (30 left)
e.   Ships (available when Unicron arrives – leftovers plus)
i.   Rainbow – 2 phases - contains 3 energon
ii.   Gold – 2 phases - contains 2 Plasma Grenades
iii.   Charcoal 2 phases– contains Cybertronium armor
iv.   Titanium 2 phases – contains Force Net
v.   Gel (phase 2) 2 phases – contains  Plasma Gun
vi.   Stealth (phase 2) 2 phases – Contains Animator (When used, it creates a hologram of the user. If the user is targeted, the attack has a 50% to hit the hologram instead.  The hologram disappears when hit.) (one use)
vii.   Transforming (phase 4) 1 phase – Graviton (matrix of leadership enters your hand when used) (one use)
3)   Within Unicron:
a.   Phases [REDACTED] This is hidden from sponsors as well - sorry!  Just know that Unicron is an NPC with 20 def.
b.   Weapons
i.   Atom Rifle (1d4 atk ranged, can temporarily add another 1d4 per energon spent that phase)
ii.   Atom Rapier (1d4 atk melee, can temporarily add another 1d4 per energon spent that phase)
c.   Armor
i.   Atomic Field (5 def – will automatically use stored energon (1 per +1 temporary def) to save life)
d.   Items
i.   Graviton
ii.   Concentrated Energon (4 per scavenge) (40 left)
iii.   Animator

Lastly, I'd like to ask the sponsors here to refrain from using the reaction buttons in the main game thread.  Thank you.
« Last Edit: March 31, 2015, 10:26:42 pm by jasonC »
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jasonC

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Re: JTM Arena II: Transformers - Sponsor's Lounge
« Reply #1 on: March 19, 2015, 01:35:42 pm »
Side Bet Log



1.
2.
3.
4.
5.
« Last Edit: March 24, 2015, 02:33:54 pm by jasonC »
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jasonC

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Re: JTM Arena II: Transformers - Sponsor's Lounge
« Reply #2 on: March 20, 2015, 07:46:04 am »
Earth: Phase 5



Five phases after the first player arrives on Earth, a Cybertronian ship will crash land.  Along with it, two NPC Transformers will be added into the fray (one autobot and one decepticon).  Their identity (and abilities) will be left up to you, the sponsors, as "fan favorites" if you will.  Before this ship crashes, please decide as a group who you would like to see.  I'd also like you to decide what they will do once in the arena (scavenge random weapon and attack random player afterwards; scavenge energon, transform, repeat; etc.).  If no decisions are made, I will select them.  The abilities of the NPC transformers will be public information to the players once they are in play.

Autobot: Slag
Ability: Once per phase, the first person on the same planet as Slag to say "target" word triggers either 1d2 instant melee damage or a buff of +2 atk and +2 def for that phase (50% chance for either).  Target word changes each phase and is chosen by the sponsors/GM and may not be game-related words (e.g., "transform", "attack"), player or role names, and extremely common words (e.g. the, a, what) may not be used.  Spelling must be precise, but it is not case-sensitive.  Word selection to be screened by GM for fairness.
TRANSFORM!: Activate ability whether or not the ability was activated prior in the phase.
Preset actions: Random main actions.

Current target word: Turretius

Decepticon: Ratbat
Ability: Always win scavenges.
TRANSFORM!: Destroy random item that a random Autobot owns.  If the Matrix is targeted, Ratbat dies.
Preset action: Each phase, will scavenge a random item each phase and offer it to a random Decepticon.  If the trade offer is declined, the offer will move to another random Decepticon.  If all Decepticons refuse the item, Ratbat drops it.  If Ratbat cannot scavenge (i.e. there are no more items), then he will transform.
« Last Edit: March 30, 2015, 08:49:26 pm by jasonC »
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jasonC

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #3 on: March 25, 2015, 10:04:06 am »
@Blindknagg
@Fruit Punch Samurai G

Sorry, you guys didn't make the cut.  But I'd like to think more fun can be had here in the Lounge.
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Fruit Punch Samurai G

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #4 on: March 25, 2015, 10:14:44 am »
Is betting the only way to get more coins?
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Worst Civilian Player, No Write-ups, Worst Overall Player, 0-time MVP, Not an Arena champion, Not a GoC Representative, Complete Egomaniac.

jasonC

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #5 on: March 25, 2015, 10:22:12 am »
Is betting the only way to get more coins?

Yes.  In games past, there was no way to get more coins; sponsors had to pool their coins together to make the more expensive purchases.
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RadicalFuzz

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #6 on: March 25, 2015, 10:35:26 am »
Maybe have the NPCs aggressively attack a specific player, decided by RNG when they spawn?

Also dear lord you put a lot of time and thought into this. Fire Emblem looks straightforward by comparison lol
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jasonC

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #7 on: March 25, 2015, 10:38:11 am »
Thanks.  I wouldn't say this game is more complex though.  From a player's perspective, things start out like any other classic arena game - "what should I scavenge"  just with a little meteor twist.
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jasonC

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #8 on: March 25, 2015, 10:48:54 am »
Maybe have the NPCs aggressively attack a specific player, decided by RNG when they spawn?


This is interesting.  I would have the NPC Autobot only have decepticons in his RNG pool when the "hated" target is selected and vice versa.
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Blindknagg

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #9 on: March 25, 2015, 11:14:45 am »
Fucking Optimus Prime is leading my church PogChamp? I can't even be mad at Pimp for spelling the lord's name without the u.
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jasonC

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #10 on: March 25, 2015, 12:33:34 pm »
@Aidebit
@BeigeSand
@Bious
@Cobalt
@Vynce

Just in case you guys can't find the thread on your own.
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BeigeSand

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #11 on: March 25, 2015, 01:04:25 pm »
Autobot ability: If anyone fucking mentions Turretius, he forces all rng related injuries against him to occur.
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RadicalFuzz

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #12 on: March 25, 2015, 01:46:00 pm »
Good thing Pimp worships Turretis kappa
« Last Edit: March 25, 2015, 01:46:12 pm by RadicalFuzz »
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jasonC

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #13 on: March 25, 2015, 03:54:17 pm »
And I forgot to do this earlier.  The cost for moving the Matrix this phase is:
Rolled 1d5 : 5, total 5
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Blindknagg

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #14 on: March 25, 2015, 04:03:05 pm »
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Cobalt

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #15 on: March 25, 2015, 05:05:58 pm »
@Aidebit
@BeigeSand
@Bious
@Cobalt
@Vynce

Just in case you guys can't find the thread on your own.
Just in case I'm a totally incompetent nincompoop? Nigga.
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Aidebit

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #16 on: March 25, 2015, 05:23:16 pm »
@Aidebit
@BeigeSand
@Bious
@Cobalt
@Vynce

Just in case you guys can't find the thread on your own.
Thanks for pinging me, but I still can't find the sponsor thread.
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RadicalFuzz

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #17 on: March 25, 2015, 05:30:05 pm »
Jason, I forget, you said that the coins were only for this game right? We're not carrying them over?
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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #18 on: March 25, 2015, 05:31:41 pm »
MP better be kidding about his ability. 4 hands for his 4 eyed people and all he can do is bitch smh
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jasonC

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #19 on: March 25, 2015, 05:46:24 pm »
That's right, no carry over.  Everyone should use their coins.
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Cobalt

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #20 on: March 25, 2015, 06:09:23 pm »
I'm tempted to throw 4 weapons at MP. [/game]
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RadicalFuzz

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #21 on: March 25, 2015, 06:14:13 pm »
You'd be surprised, handing someone an extremely powerful weapon/advantage early on doesn't always guarantee success. For example, MP got craptons of monies in the Fire Emblem game so he could afford a class-specific super weapon. About 10 players ganged up on him so he wouldn't snowball.
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Cobalt

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #22 on: March 25, 2015, 06:40:01 pm »
I know, I've played before. Just throwing that out for the lulz.

Anyone else wanna sponsor the shit out of Raevyn with me? I feel like she'll fly under a lot of people's radars since she's new but not BRAND new, she's poked around and done FNM and stuff.
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RadicalFuzz

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #23 on: March 25, 2015, 07:48:02 pm »
I have 2 possible goals:

-Increase Forge's chances of winning as much as possible
-Get a sponsor in the game at the last second to win and make all the players extremely salty
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Aidebit

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #24 on: March 25, 2015, 10:28:29 pm »
Yo, Cobalt, I'll support Raevyn.
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Cobalt

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #25 on: March 25, 2015, 11:26:52 pm »
Yo, Cobalt, I'll support Raevyn.
Awesome. Do we not throw her anything right now to keep her off the radar and hope she survives a few phases til later in the game or?
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Cobalt

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #26 on: March 25, 2015, 11:45:35 pm »
Anyone wanna side bet that Alpha gets CLOCKED as soon as someone has enough bonuses?
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jasonC

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #27 on: March 26, 2015, 12:07:15 am »
Ah, right now among the submitted actions, we will have a scavenge conflict.  Someone will be salty.
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Aidebit

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #28 on: March 26, 2015, 12:23:16 am »
Yo, Cobalt, I'll support Raevyn.
Awesome. Do we not throw her anything right now to keep her off the radar and hope she survives a few phases til later in the game or?
I would wait to support her. Since you're probably *more familiar with her more than me, if you wanna give her some boosts now I won't object.

Edit: *correction
« Last Edit: March 26, 2015, 12:35:03 am by Aidebit »
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Blindknagg

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #29 on: March 26, 2015, 02:57:46 am »
I have 2 possible goals:

-Increase Forge's chances of winning as much as possible
-Get a sponsor in the game at the last second to win and make all the players extremely salty

I could perhaps aid you with the 2nd one. If Turrretius doesn't want me to take control of Pimp for a turn. What are the limitations on that @jasonC? Can I force Pimp to attack himself?
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jasonC

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #30 on: March 26, 2015, 03:48:52 am »
The rules state:
Quote
Attack – Target another player or NPC.

So no, players cannot attack themselves.
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Blindknagg

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #31 on: March 26, 2015, 04:43:31 am »
Aw :(
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jasonC

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #32 on: March 26, 2015, 05:19:14 am »
Lol how do you go from "yay optimus is leading the church" to "I hope he kills himself" lol
« Last Edit: March 26, 2015, 05:19:36 am by jasonC »
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Blindknagg

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #33 on: March 26, 2015, 06:33:04 am »
The possibility of having him commit sudoku in the name of Turretius was too tempting to resist.
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jasonC

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #34 on: March 26, 2015, 09:25:52 am »
@Raevyn
@Sumazndude

Welcome to the sponsor's lounge.  SAD - I guess you rolled the dice and lost.
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jasonC

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #35 on: March 26, 2015, 09:47:38 am »
And new cost to move the Matrix:
Rolled 1d5 : 2, total 2
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Fruit Punch Samurai G

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #36 on: March 26, 2015, 10:20:45 am »
The possibility of having him commit SUDOKU in the name of Turretius was too tempting to resist.
Yeah having him do math puzzles would have been hilarious  ;D
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Blindknagg

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #37 on: March 26, 2015, 10:48:38 am »
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jasonC

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #38 on: March 26, 2015, 01:19:31 pm »
Originally, Forge had submitted to scavenge the Lance.  Either way it would have been a 3-way scavenge.
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Sumazndude

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #39 on: March 26, 2015, 01:41:33 pm »
Holy fuck wow...
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Sumazndude

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #40 on: March 26, 2015, 01:42:13 pm »
I was going to participate in this game and then I die... I'm just done..
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RadicalFuzz

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #41 on: March 26, 2015, 01:43:10 pm »
Meteors the entire night have dispelled all of SAD's attempts to participate. I hope you're happy Jason.
« Last Edit: March 26, 2015, 01:45:38 pm by RadicalFuzz »
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jasonC

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #42 on: March 26, 2015, 01:43:24 pm »
Well hey, you've got 2 sponsor coins now to play around with.
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Sumazndude

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #43 on: March 26, 2015, 01:45:54 pm »
no amount of coins can fix the frustration caused by RNG
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Sumazndude

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #44 on: March 26, 2015, 01:47:24 pm »
or the fact that I was going to play the game
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Sumazndude

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #45 on: March 26, 2015, 01:52:48 pm »
Well hey, you've got 2 sponsor coins now to play around with.

WAAAAAAAYYYYYYYYY too salty to think positive right now
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Cobalt

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #46 on: March 26, 2015, 02:33:42 pm »
Yo, Cobalt, I'll support Raevyn.
Awesome. Do we not throw her anything right now to keep her off the radar and hope she survives a few phases til later in the game or?
I would wait to support her. Since you're probably *more familiar with her more than me, if you wanna give her some boosts now I won't object.

Edit: *correction
WELP.

@Aidebit looks like we should throw our support behind someone else, she'll join us on it.
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Blindknagg

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #47 on: March 26, 2015, 04:00:30 pm »
Toaster time.

The meteors killed the two least active players which leads me to believe that Cheif is in charge of the RNG.
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Vynce

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #48 on: March 26, 2015, 06:26:26 pm »

or the fact that I was going to play the game

Hey, could you only sign up for games you actually intend on participating in?


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Sumazndude

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Re: JTM Arena II: Transformers - Sponsor Lounge
« Reply #49 on: March 26, 2015, 06:47:14 pm »

or the fact that I was going to play the game

Hey, could you only sign up for games you actually intend on participating in?




I really did intend to play this... I sent in an action 10 hours before the deadline



Mafia games on the other hand, I will think critically about
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