September 22, 2018, 05:14:55 pm

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71
General Discussion / Re: So what else is going on?
« Last post by ✰Alpha✰ on April 16, 2018, 05:36:15 am »
That's where the real Miley Cyrus is buried.
72
General Discussion / Re: So what else is going on?
« Last post by Synonym on April 16, 2018, 04:28:14 am »
Long drive out into the desert...
73
General Discussion / Re: So what else is going on?
« Last post by ✰Alpha✰ on April 15, 2018, 11:01:11 pm »
Dunno yet, just wanted to know for room booking purposes.
74
General Discussion / Re: So what else is going on?
« Last post by RadicalFuzz on April 15, 2018, 07:00:29 pm »
We're open to staying a few extra days, sure. What would you wanna do, just hit the casinos?
75
General Discussion / Re: So what else is going on?
« Last post by ✰Alpha✰ on April 15, 2018, 05:18:04 pm »
@RadicalFuzz
@ForgeDigger

I'm gonna be staying in Vegas for a couple of days after EVO. You guys want an extended holiday or have you got shit to do afterwards?
76
General Discussion / Re: So what else is going on?
« Last post by ✰Alpha✰ on April 13, 2018, 05:50:28 pm »
I'm graduating in a month

One month before you have to prepare to be locked into the full-time schedule for the rest of your life. Congrats!
77
General Discussion / Re: So what else is going on?
« Last post by ForgeDigger on April 13, 2018, 09:58:55 am »
I'm graduating in a month
78
Other Game Threads / Re: Pathfinder Role-Play - Prologue: Village of Jatiem
« Last post by jasonC on April 10, 2018, 06:26:16 pm »
Donald can tell right away that the barmaid is honest and isn't hiding anything.

"Well, let me know if you do want something else," she says with a wink as she walks from table to table servicing the other patrons.

The bar is quite busy today as Geofferson chats it up with a few locals hanging around the kegs. The two barmaids make their way swiftly between the tables and booths, most of which are occupied by small groups of commoners. A table of soldiers are in one corner each telling war stories, but seemingly may be fishing stories of how they caught the "big one." A lone man in dark robes and a pointy hat sits in the opposite corner slowly sipping something from a skinny glass while casually flipping through a tattered, hefty book. A small line seems to be growing for the women's room.
79
Other Game Threads / Re: Pathfinder Role-Play - Prologue: Village of Jatiem
« Last post by jasonC on April 10, 2018, 06:15:10 pm »
Donald tries to assess if the barmaid is trustworthy.

Rolled 1d20+6 : 19 + 6, total 25
80
Other Game Sign-ups / Re: Play-by-post Roleplaying Pathfinder
« Last post by jasonC on April 10, 2018, 01:52:04 am »
TROPICAL PUNCH
Male Half-Orc fighter 1
None medium humanoid (orc, human)
Init +2; Senses Darkvision (60 ft.), Perception -2,
Languages Common, Orc

AC 12, touch 12, flat-footed 10
hp 10 (1HD)
Fort +2, Ref +4, Will -2, +2 trait bonus on all saving throws against illusions.

Speed 30 ft. (6 squares)
Face 5 ft. Reach 5 ft.
Base Atk +1; CMB +4; CMD 16



Abilities Str 16, Dex 14, Con 11, Int 10, Wis 6, Cha 8
Special Qualities Bonus Feats, Bonus Stabilization, Darkvision, Intimidating, Orc Blood, Orc Ferocity, Weapon Familiarity,
Feats Lightning Reflexes, Throw Anything
Skills Acrobatics +3, Bluff -1, Climb +3, Diplomacy -1, Disguise -1, Escape Artist +2, Fly +2, Heal -2, Intimidate +1, Perception -2, Perform (Untrained) -1, Ride +2, Sense Motive -2, Sleight of Hand +3, Stealth +2, Survival -2, Swim +3,
Possessions

Bonus Feats At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.

Bonus Stabilization Add +2 on rolls to stabilize when dying.

Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.

Dirty Fighter You wouldn't have lived to make it out of childhood without the aid of a sibling, friend, or companion on whom you could always count to distract your enemies long enough to do a little bit more damage than normal. When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.

Intimidating (Ex) Half-orc receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.

Orc Blood (Ex) Half-orc count as both humans and orcs for any effect related to race.

Orc Ferocity (Ex) 1/day, when a half-orc is brought below 0 hit points, but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.

Skeptic Growing up, you were always around magical effects to the extent that you realized that much of it was smoke and mirrors. You gain a +2 trait bonus on all saving throws against illusions.

Weapon Familiarity (Ex) Half-orcs are proficient with greataxes and falchions, and treat any weapon with the word "orc" in its name as a martial weapon.
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